I am a bit late to this thread, but I just wanted to say that I totally
agree with the thought that it is great to have a game that raises the bar
and challenges people to stretch themselves mentally. This does not mean
that I disagree with Thomas's decision about making side scrollers. I play
Mota now, and will buy it when it comes out.
I can see his point, as well as understand how frustrating 3d type
environments can be for some to navigate.
Many years ago, I too had problems trying to get my head around games that
were not just 2d or side scroller in nature. I think a lot of the
frustration stemmed from a lack of teaching about reading maps and
understanding more advanced navigation concepts.
To better understand the complexities of some of the games like Monkey
Business, Sarah, SOD and others, I first decided to approach things as if I
were walking around myself, even standing up while playing sometimes, and
making 90 degree turns quite literally, just to picture my character
walking, turning, and exploring. This helped me some. But the more I just
gutted out the frustration and played the games, the more I was taught about
navigating. Now, after several years, I prefer the more challenging
I guess what I am getting at is that sometimes we must get out of our
comfort zones, even during play time, if we want to find ourselves
challenged. Am I saying that everyone will and should learn how to navigate
more complex environments? Absolutely not. I just think we all need to be
gently reminded about the fact that sometimes a challenge is just what we
I remember many years ago learning on my first computer. A lot of what I
did was play games, in order to get a feel for typing and computer usage. I
think a lot of us did that. We used games as teaching tools. We can do the
same thing when we play games that have the more complex navigation
environments. Games can be great tools for learning.
maybe this will work for some of you, maybe not others, it is just one man's
----- Original Message -----
From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Gamers Discussion list'" <email@example.com>
Sent: Friday, October 30, 2009 9:38 AM
Subject: Re: [Audyssey] My MOTA Decision
The one comment I'd make in response to your post is that, though there
blind people out there who have difficulty navigating 3D environments,
are also those of us who don't have that problem. I'd much rather have a
game that raises the bar for some than keep it low so that some can be
comfortable. If you're wanting to create something that's truly
three-dimensional, please do.
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