Well for either 35 or 40k, you can get 1 extractor. Go get one. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of shaun everiss Sent: 08 November 2009 08:06 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] My thoughts on core exiles so far.
yeah I like this game to. I may eventually buy the tank and a class 5 engine. Right now I have porned off most of my stuff this is because I have run out of cash. I tried destroying a rival company's ship but got no real advantage. I have 43 grand, but can't afford anything good that I already don't have. I need to get more hull rep kits but over that I really have no clue. At 11:05 p.m. 7/11/2009, you wrote: >This is going to be quite long and detailed. > >I've been playing this game now for a little under a month now, yet I >feel very much like I have only scratched the surface of it. > >The best way to describe this game really is like a book. Within reason >you can pick it up and put it down. I have yet to find a mission that >is time based. You can keep missions going for months at a time with no >issue. Also in theory it doesn't really matter which of the npc >missions you take on first, the game isn't exactly going to stop you. >At least I haven't found that. > >The most difficult thing I have found to do so far is trading. As in >buying and selling goods from shops to markets. The player market is >very fluid and the shops are very expensive on the whole. The best form >of trading I have yet found so far is the extraction kind. Where by you >put a resource extractor on the surface of a given planet and then get >it to extract specific resources from the surface. That is always going >to be very profitable. It's slow work but the 2 main advantages to >extracting are that firstly you don't need anything to run the >extractors, they run themselves so it's free money, secondly you can do >what ever you like whilst they are doing their jobs so you can just >leave them and forget they are even there. Which is always handy! You >can be making passenger runs or doing ashar runs and the like and you >are still effectively making money. Stockpiling resources to sell in >bulk on the markets. The economy for all intensive purposes is totally >player driven so really it's only the shops that are the most >expensive. > >I think the most tedious part to core exiles is when you are scanning >for enemies. You can spend a while scanning for them and you can be >refreshing the page several times in order to find what you need. But >equally combat missions you can still gain points and level up without >burning a ton of fuel. Also if you scoop the cargo after you destroy >ships, then dock and sell to Joe's supplies, again it's free money. Ok >it's not going to be as good as what you'd get on the player markets >but equally there's a lot more Joe's stores than there are player >market access points so it's a healthy trade-off. > >The best way to make money I've found so far is to do the passenger >runs. But the problem with those is that they burn a ton of fuel if you >want the worth while runs. So you can't spend to long making these >runs. But the cash and points rewards you get do make them very worth >while all the same. > >The thing with core exiles that I've learned very quickly is that it's >a very addictive game. Personally I love it. I've been on it as much as >anybody could be. Now here's the real big catch. As many of you will >know ce isn't tic based in the sense that you don't get tics per hour. >It's fuel, which I suppose you could say equates to the same thing. >Fuel is burned in proportion to the sorts of activities that you >undertake. So if you are constantly doing passenger runs you won't be >playing the game that often. If you have noticed the player store, you >will have noticed that you can buy fuel tickets which you can use at >fuel depot's. you buy these tickets with real money. So the makers of >the game know it's addictive so they have designed it in a way to try >and keep people playing as long as they can by giving them the option >of spending real money on fuel. Just so you can keep playing. I know >I'm making this sound evil, it depends on how you look at it. If it >looks attractive and it's going to sell then of course they're going to >offer it. But my point here is, that if you learn to manage your game >playing style right, you need never have to do this. The only things I >have bought from the player store is the class 5 bio fuel engine and >the big fuel tank. The reasons why I bought both these are as follows: > >1. I want to maximise the amount of fuel I can get at any given time. >2. I want to store up fuel over time as well so I can do a ton of >passenger runs. Then revert back to less fuel taxing activities. > >So yes I guess I've bought stuff from the store as well like most >players have, but I'm not going to buy a ton of fuel tickets from the >store purely because I'm smart enough not to need to do it. > >The game itself is genuinely a fun game to play. The community is a >good one it seems to me. 1 of the biggest things about this game is >that there is absolutely no player vs player killing at all. It's not >possible. In a number of ways, each player is playing their own >individual game. For example, a lot of the npc missions are the same. >Everybody has done them or is doing them. There are points where people >can work together in as much as sharing resources and the like which I >haven't yet done but I do know it exists. Equally exploration as well I >think is or can be a group effort by what I'm led to understand >although I could be very wrong in this assumption. > >I haven't travelled the entire game universe yet. There's over 700 >locations for you to visit. Several galaxies and I have no idea how >many star systems. The universe as it stands at the moment is somewhat >smaller than other game universes like for example warring factions, >which has over 1000000 planets, but equally with that particular game >it's a case of it's based purely on war. Not anything else. > >Overall, I love this game. I love the freedom of choice it offers the >player. I like how you can do what ever you like within it. I would >honestly say that anybody who likes games like this would totally love >this game. > >There are other things you can do in the game such as manufacturing and >the like, but I haven't covered those because I haven't as yet ventured >into those realms yet so anything I say with regards to those aspects >of the game is going to be very hit and miss. I'll let someone like >Dark if he's ventured into those aspects of the game take that one up. >Checked by AVG - www.avg.com >Version: 9.0.700 / Virus Database: 270.14.52/2484 - Release Date: >11/07/09 07:38:00 > > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to >[email protected]. You can make changes or update your >subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.53/2486 - Release Date: 11/07/09 23:52:00 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
