I have 43k, I'll go get an extracter. I can afford it, and it may be the best thing. however I may buy some more ebks for hull as I am getting lowish. In fact I have got loads for all armours well a lot so I can handle the prices, I probably should get more for level1 armour repairs so I will see. However probably until I actually get enough cash to buy extra things I may not try, all weapons that would help are outside my price range but once I get a bit more cash say 100-200k I may try to get another gun, I find combat to be a more challenging process. At 10:11 p.m. 8/11/2009, you wrote: >Well for either 35 or 40k, you can get 1 extractor. Go get one. > >-----Original Message----- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of shaun everiss >Sent: 08 November 2009 08:06 >To: Gamers Discussion list >Subject: [SPAM] Re: [Audyssey] My thoughts on core exiles so far. > > >yeah I like this game to. >I may eventually buy the tank and a class 5 engine. >Right now I have porned off most of my stuff this is because I have run out >of cash. I tried destroying a rival company's ship but got no real >advantage. I have 43 grand, but can't afford anything good that I already >don't have. I need to get more hull rep kits but over that I really have no >clue. At 11:05 p.m. 7/11/2009, you wrote: >>This is going to be quite long and detailed. >> >>I've been playing this game now for a little under a month now, yet I >>feel very much like I have only scratched the surface of it. >> >>The best way to describe this game really is like a book. Within reason >>you can pick it up and put it down. I have yet to find a mission that >>is time based. You can keep missions going for months at a time with no >>issue. Also in theory it doesn't really matter which of the npc >>missions you take on first, the game isn't exactly going to stop you. >>At least I haven't found that. >> >>The most difficult thing I have found to do so far is trading. As in >>buying and selling goods from shops to markets. The player market is >>very fluid and the shops are very expensive on the whole. The best form >>of trading I have yet found so far is the extraction kind. Where by you >>put a resource extractor on the surface of a given planet and then get >>it to extract specific resources from the surface. That is always going >>to be very profitable. It's slow work but the 2 main advantages to >>extracting are that firstly you don't need anything to run the >>extractors, they run themselves so it's free money, secondly you can do >>what ever you like whilst they are doing their jobs so you can just >>leave them and forget they are even there. Which is always handy! You >>can be making passenger runs or doing ashar runs and the like and you >>are still effectively making money. Stockpiling resources to sell in >>bulk on the markets. The economy for all intensive purposes is totally >>player driven so really it's only the shops that are the most >>expensive. >> >>I think the most tedious part to core exiles is when you are scanning >>for enemies. You can spend a while scanning for them and you can be >>refreshing the page several times in order to find what you need. But >>equally combat missions you can still gain points and level up without >>burning a ton of fuel. Also if you scoop the cargo after you destroy >>ships, then dock and sell to Joe's supplies, again it's free money. Ok >>it's not going to be as good as what you'd get on the player markets >>but equally there's a lot more Joe's stores than there are player >>market access points so it's a healthy trade-off. >> >>The best way to make money I've found so far is to do the passenger >>runs. But the problem with those is that they burn a ton of fuel if you >>want the worth while runs. So you can't spend to long making these >>runs. But the cash and points rewards you get do make them very worth >>while all the same. >> >>The thing with core exiles that I've learned very quickly is that it's >>a very addictive game. Personally I love it. I've been on it as much as >>anybody could be. Now here's the real big catch. As many of you will >>know ce isn't tic based in the sense that you don't get tics per hour. >>It's fuel, which I suppose you could say equates to the same thing. >>Fuel is burned in proportion to the sorts of activities that you >>undertake. So if you are constantly doing passenger runs you won't be >>playing the game that often. If you have noticed the player store, you >>will have noticed that you can buy fuel tickets which you can use at >>fuel depot's. you buy these tickets with real money. So the makers of >>the game know it's addictive so they have designed it in a way to try >>and keep people playing as long as they can by giving them the option >>of spending real money on fuel. Just so you can keep playing. I know >>I'm making this sound evil, it depends on how you look at it. If it >>looks attractive and it's going to sell then of course they're going to >>offer it. But my point here is, that if you learn to manage your game >>playing style right, you need never have to do this. The only things I >>have bought from the player store is the class 5 bio fuel engine and >>the big fuel tank. The reasons why I bought both these are as follows: >> >>1. I want to maximise the amount of fuel I can get at any given time. >>2. I want to store up fuel over time as well so I can do a ton of >>passenger runs. Then revert back to less fuel taxing activities. >> >>So yes I guess I've bought stuff from the store as well like most >>players have, but I'm not going to buy a ton of fuel tickets from the >>store purely because I'm smart enough not to need to do it. >> >>The game itself is genuinely a fun game to play. The community is a >>good one it seems to me. 1 of the biggest things about this game is >>that there is absolutely no player vs player killing at all. It's not >>possible. In a number of ways, each player is playing their own >>individual game. For example, a lot of the npc missions are the same. >>Everybody has done them or is doing them. There are points where people >>can work together in as much as sharing resources and the like which I >>haven't yet done but I do know it exists. Equally exploration as well I >>think is or can be a group effort by what I'm led to understand >>although I could be very wrong in this assumption. >> >>I haven't travelled the entire game universe yet. There's over 700 >>locations for you to visit. Several galaxies and I have no idea how >>many star systems. The universe as it stands at the moment is somewhat >>smaller than other game universes like for example warring factions, >>which has over 1000000 planets, but equally with that particular game >>it's a case of it's based purely on war. Not anything else. >> >>Overall, I love this game. I love the freedom of choice it offers the >>player. I like how you can do what ever you like within it. I would >>honestly say that anybody who likes games like this would totally love >>this game. >> >>There are other things you can do in the game such as manufacturing and >>the like, but I haven't covered those because I haven't as yet ventured >>into those realms yet so anything I say with regards to those aspects >>of the game is going to be very hit and miss. I'll let someone like >>Dark if he's ventured into those aspects of the game take that one up. >>Checked by AVG - www.avg.com >>Version: 9.0.700 / Virus Database: 270.14.52/2484 - Release Date: >>11/07/09 07:38:00 >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. You can make changes or update your >>subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. You can make changes or update your >subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. >Checked by AVG - www.avg.com >Version: 9.0.700 / Virus Database: 270.14.53/2486 - Release Date: 11/07/09 >23:52:00 > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
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