yeah I like this game to. I may eventually buy the tank and a class 5 engine. Right now I have porned off most of my stuff this is because I have run out of cash. I tried destroying a rival company's ship but got no real advantage. I have 43 grand, but can't afford anything good that I already don't have. I need to get more hull rep kits but over that I really have no clue. At 11:05 p.m. 7/11/2009, you wrote: >This is going to be quite long and detailed. > >I've been playing this game now for a little under a month now, yet I feel >very much like I have only scratched the surface of it. > >The best way to describe this game really is like a book. Within reason you >can pick it up and put it down. I have yet to find a mission that is time >based. You can keep missions going for months at a time with no issue. Also >in theory it doesn't really matter which of the npc missions you take on >first, the game isn't exactly going to stop you. At least I haven't found >that. > >The most difficult thing I have found to do so far is trading. As in buying >and selling goods from shops to markets. The player market is very fluid and >the shops are very expensive on the whole. The best form of trading I have >yet found so far is the extraction kind. Where by you put a resource >extractor on the surface of a given planet and then get it to extract >specific resources from the surface. That is always going to be very >profitable. It's slow work but the 2 main advantages to extracting are that >firstly you don't need anything to run the extractors, they run themselves >so it's free money, secondly you can do what ever you like whilst they are >doing their jobs so you can just leave them and forget they are even there. >Which is always handy! You can be making passenger runs or doing ashar runs >and the like and you are still effectively making money. Stockpiling >resources to sell in bulk on the markets. The economy for all intensive >purposes is totally player driven so really it's only the shops that are the >most expensive. > >I think the most tedious part to core exiles is when you are scanning for >enemies. You can spend a while scanning for them and you can be refreshing >the page several times in order to find what you need. But equally combat >missions you can still gain points and level up without burning a ton of >fuel. Also if you scoop the cargo after you destroy ships, then dock and >sell to Joe's supplies, again it's free money. Ok it's not going to be as >good as what you'd get on the player markets but equally there's a lot more >Joe's stores than there are player market access points so it's a healthy >trade-off. > >The best way to make money I've found so far is to do the passenger runs. >But the problem with those is that they burn a ton of fuel if you want the >worth while runs. So you can't spend to long making these runs. But the cash >and points rewards you get do make them very worth while all the same. > >The thing with core exiles that I've learned very quickly is that it's a >very addictive game. Personally I love it. I've been on it as much as >anybody could be. Now here's the real big catch. As many of you will know ce >isn't tic based in the sense that you don't get tics per hour. It's fuel, >which I suppose you could say equates to the same thing. Fuel is burned in >proportion to the sorts of activities that you undertake. So if you are >constantly doing passenger runs you won't be playing the game that often. If >you have noticed the player store, you will have noticed that you can buy >fuel tickets which you can use at fuel depot's. you buy these tickets with >real money. So the makers of the game know it's addictive so they have >designed it in a way to try and keep people playing as long as they can by >giving them the option of spending real money on fuel. Just so you can keep >playing. I know I'm making this sound evil, it depends on how you look at >it. If it looks attractive and it's going to sell then of course they're >going to offer it. But my point here is, that if you learn to manage your >game playing style right, you need never have to do this. The only things I >have bought from the player store is the class 5 bio fuel engine and the big >fuel tank. The reasons why I bought both these are as follows: > >1. I want to maximise the amount of fuel I can get at any given time. >2. I want to store up fuel over time as well so I can do a ton of passenger >runs. Then revert back to less fuel taxing activities. > >So yes I guess I've bought stuff from the store as well like most players >have, but I'm not going to buy a ton of fuel tickets from the store purely >because I'm smart enough not to need to do it. > >The game itself is genuinely a fun game to play. The community is a good one >it seems to me. 1 of the biggest things about this game is that there is >absolutely no player vs player killing at all. It's not possible. In a >number of ways, each player is playing their own individual game. For >example, a lot of the npc missions are the same. Everybody has done them or >is doing them. There are points where people can work together in as much as >sharing resources and the like which I haven't yet done but I do know it >exists. Equally exploration as well I think is or can be a group effort by >what I'm led to understand although I could be very wrong in this >assumption. > >I haven't travelled the entire game universe yet. There's over 700 locations >for you to visit. Several galaxies and I have no idea how many star systems. >The universe as it stands at the moment is somewhat smaller than other game >universes like for example warring factions, which has over 1000000 planets, >but equally with that particular game it's a case of it's based purely on >war. Not anything else. > >Overall, I love this game. I love the freedom of choice it offers the >player. I like how you can do what ever you like within it. I would honestly >say that anybody who likes games like this would totally love this game. > >There are other things you can do in the game such as manufacturing and the >like, but I haven't covered those because I haven't as yet ventured into >those realms yet so anything I say with regards to those aspects of the game >is going to be very hit and miss. I'll let someone like Dark if he's >ventured into those aspects of the game take that one up. >Checked by AVG - www.avg.com >Version: 9.0.700 / Virus Database: 270.14.52/2484 - Release Date: 11/07/09 >07:38:00 > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
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