Hi philip. Unfortunately as others have said it isn't ultimately going to make a whole lot of difference what you do as far as security, there are people out there who feel they are entitled to something for nothing and so they will steal your product. If you do decide to go with an internet based registration system, it is best if you do have a backup way for somebody to register who does not have an active connection because you are going to find customers who are in that situation. Unfortunately what this comes down to is you have to try to strike a balance between making it as hard as possible for the thieves while keeping it practical for yourself to handle sales and registration without more hassle than you are willing to deal with.
If you do find for instance an ftp service hosting your software with keys, provided it's offices are here in the States at least the most you might have to do to get it shut down is get a cease and desist letter from an attorney. The developer I work with has done that in the past I believe and they took it down pretty quick. They can say all they want in their terms of service that they are not responsible for what's on the servers but they don't want to be sued over it. If the thieves are being smart and putting the stuff up on a site in Russia or something then practically speaking there isn't much you can do about it legally. The advantage of using a name/key system which is what I guess you are using now (I haven't bought the game yet), is that you know who is handing their keys out. Depending on how aggressive you wanted to be about it you could potentially take legal action against them for this, although most small time developers don't. So, what I would say as far as dealing with the keys that are out there, be as aggresssive in dealing with it as is practical. And yes I agree with what another poster said, there should be a blacklist of these people who are doing this so that developers can refuse to sell to them. Good luck. Tom -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, November 25, 2009 8:58 PM To: Gamers Discussion list Subject: [Audyssey] Q9 and cracks Hi all, I just wanted to throw out a quick question here. As expected, there are quite a few user keys for Q9 floating around as I am only using a name/key registration system. Now, my question is; is it the best way to do things, or should I adopt an Internet unlocking strategy? The product ID/key approach is out of the question as regenerating keys for people can become quite a nightmare, and so the only option left for me is to make it check the registration data online. This of course forces the user to have an active Internet connection at the time of registration, but I think most people do these days. So, should I keep the registration system as it is or change it for all my future products to be Internet based? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.