Hi Dark,
You bring up some good points. Some of which I haven't thought much about. However, as you said if we continue on with this discussion we will eventually get into a discussion of cross sensory representation and theories of functionalism which is way beyond what this list is for.


<Grin>

dark wrote:
I've always felt tom that audio side scrollers were third person, sinse you here not what is literally around the character's position, but what is ahead of and behind them, ---- something which they themselves couldn't here, or at least, wouldn't here in the same position as the player here's it.

I also disagree that the first/third person distinction is exclusively visual at all.

Remember, that the very origin of the phrase comes from literature.

first person, ie, talking about only yourself "I walked down the road and ----"

Second person, Ie, talking to a second present person Ie, "you fell down a hole you idiot!"

Third person, Ie, a tirciary observer independent both of the person expeirncing events, and the person to whome those events, and a second party witnissing them Ie "---- she climbed out of the hole, ---- because she was Angela carter and litle things like holes didn't bother her!"

Personally, i only tend to think of full audio games where you here what is literally around the character as first person, and games where you here the character's position independent of their surroundings as third person.

So games like Shades of doom, packman talks, Terraformers, --- and also sterrio targiting affairs like troopanum where you physically move your targit and things are in it's range, I regard as first person.

Games where your character is defigned pspecficially by sound and you here objects around that character independently of it's movement, --- such as all the audio side scrollers, alien outback (you can here and move your spaceship), and the grid based games such as entombed, night of parasite and treasurehunt I regard as third perwson, ---- even with a limited, occasionally scrolling view point.

An interesting distinction was made actually by a sited friend of mine who tried shades of doom. He's an avid fan of graphical doom and very familiar with the series.

He actually said it was far easier for him to play by audio alone than with The graphical display in the gma engine, --- -which shows only vague representation in black and white, ---- but from what might be called a top down perspective, rather than a first person one.

Thus, when in a corridor, ---- instead of seeing on the screen (as in real doom), what your character sees, you see the corridor as a white rectangle, with your character as a black circle in the center.

You can therefore see all around your character, in front and behind.

It might therefore be said though the sound is first person, ---- the graphics (such as they are), are third person.

sinse my spacial coordination is pretty pathetic, I just ran with this, --- -but my friend, being used to graphical doom, found it extremely difficult to work with and actually requested me to turn the graphics off because he found the transition of viewpoints very difficult.

In the end though, this is probably just a matter of semantics and personal opinion, ---- though it does bring up some interesting questions about the representative qualities of audio, ---- but before I start going into aesthetics, cross sensory representation and theories of functionalism I'd better stop!


Beware the grue!

Dark.


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