Interesting indeed. hal did seem to run with the gamebook fairly well though
there were one or two scrolling issues, and a couple of shinanigans with
Sinse though java support has been increasing over the last few versions
i'll have to give it another try.
I personally would be very pleased to see sapi support in your games.
With your publishing of games like inspector cindy and mysterious cities
which are essentially gamebooks, ---- or multiple choice based intaeractive
fiction if you prefer, the quality of the text and how it is read is a very
important factor indeed.
Most Vi people will have a fairly good tts voice with sapi for exactly this
I'm afraid the free voice you use currently really doesn't show your text to
the best advantage, ---- and to me, actually detracts significantly from the
enjoyment of the games.
To put it bluntly, --- -I would buy a copy of the gamebook and your mystery
games myself like a shot if I didn't have to use the voice.
whether this is through use of Hal, or sapi, ---- i wouldn't mind.
I'm very sorry if this is a bit over abrupt, ---- but sinse you mentioned
that your markiting people were hesitant on adding more support, --- -I
thought perhaps some clarity would be helpful, ---- and i'd be glad to write
this up in a more formal way if you like.
I certainly very much hope these issues can be fixed in future, ----
especially with the work your doing on the travelog game, and it's possible
perhaps I am just spoilt from having good synths like Orphius and Alan to
work with, ---- certainly the original appolo hardware synth orphius was
based on which i used when i was 12 would make any voice sound like a
shakespearian actor in comparison, ---- then again, I certainly wouldn't
want to go back to that synth now, or anything which sounded similar.
Beware the grue!
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