Here's the link to the Java Access Bridge:
We use it with Java / Swing for all our games.
However, I agree with Thomas.
If you are starting out with no legacy code, then you might be better
off with Java / SWT.
Java's two strong points are:
1. It's a lot easier to learn, code, and maintain than C++.
2. You can use it on the Mac and on Linux.
If your games demand high-powered sound, then Thomas is also correct
that the C#/C++ API's are better than what Java offers.
But be prepared for a whole lot of work.
Just ask him.
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