Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make an
online game, but you can use PHP if you only want stuff to be displayed on
the page rather than use text, sound and pictures/videos. 
Probably doesn't make much sense, but still. 
Hope that kind of helps,
Harmony.  

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi. 

this is just a bit of idel speculation on my part here. 

something I've always wanted to do for many years is program a text rpg in
html along the lines of Sryth. I've spent a fair amount of time working out
hopefully interesting systems for game mechanics such as tactical turn based
combat, exploration and wilderness navigation, several different areas, and
indeed a hopefully interesting experience system. 

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises. 

Just for interests' sake though, I would be quite interested to know how you
would go about programming an html gamebook style adventure, ---- even a
basic one with the standard fighting fantasy rules. 

I know some basic formatting commands in html, ---- but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language? 

As I said, this is certainly in no way a promise, more a sort of "how
realistic would my speculations be once my thesis is finished" sort of
thing. 

While I understand much of the theory of programming, ---- having studdied
both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities. 

if someone has any suggestion for something I can look at I'd be interested
to here it, ---- and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing and
basic dice combat rules can go a long way to making a good gamebook). 

Beware the grue! 

Dark.
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