Well, my virtual environment thing that's almost there for testing -
basically just have to finish off saving the info in XML data files, could
be a starting point for this sort of thing since it's literally allowing you
to render slightly interactive HTML content, and the next version would most
likely implement something like using javascript in another, hidden frame to
store variables like hit/health points etc., and I already have a dice
rolling webpage:
http://www.blindza.co.za/dice/
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "dark" <[email protected]>
To: <[email protected]>
Sent: Sunday, December 20, 2009 2:49 AM
Subject: [Audyssey] speculative html game programming
Hi.
this is just a bit of idel speculation on my part here.
something I've always wanted to do for many years is program a text rpg in
html along the lines of Sryth. I've spent a fair amount of time working
out hopefully interesting systems for game mechanics such as tactical turn
based combat, exploration and wilderness navigation, several different
areas, and indeed a hopefully interesting experience system.
all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises.
Just for interests' sake though, I would be quite interested to know how
you would go about programming an html gamebook style adventure, ---- even
a basic one with the standard fighting fantasy rules.
I know some basic formatting commands in html, ---- but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?
As I said, this is certainly in no way a promise, more a sort of "how
realistic would my speculations be once my thesis is finished" sort of
thing.
While I understand much of the theory of programming, ---- having studdied
both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities.
if someone has any suggestion for something I can look at I'd be
interested to here it, ---- and who knows, time permitting i might have a
crack at writing something myself (sinse afterall some good descriptive
writing and basic dice combat rules can go a long way to making a good
gamebook).
Beware the grue!
Dark.
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