Agreed Tom, I wasn't judging the genre on one title, more like trying
to say that one title wetted my apitite for the genre but I'd need
something with a lot more depth to be hooked.
On 12/29/09, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Scott,
> Unfortunately, SoundRTS, like many accessible games, is only a stripped
> down and simplified example of a real time strategy game. SoundRTS is by
> no means as complex or feature filled as something like Warcraft. While
> I do like SoundRTS I'm also acutely aware that it falls short of what
> could be done with the game if it were truly a clone of warcraft with
> campaigns, larger world maps, enemy monsters, and a much better AI just
> for starts.
> Anyway, what I'm saying is let's not judge an entire style of game by
> one game. I agree with you that SoundRTS started out great, but the
> novelty wore off rather quickly. However, I believe that has more to do
> with a lack of a more mainstream design and lack of features we might
> expect from that type of game.
> Scott Chesworth wrote:
>> Just one more registering interest. Dabbled with Sound RTS and liked
>> the idea of the genre at least, though I found the novelty wore off
>> quite soon because of the fairly limited stuff I could do.
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