My idea is this?

1) Do what the big software guys have done, have a select few testers to put
the software through it's pases and when you think the software is ready,
release it as a publish beta for a short time.  Microsoft and other software
houses do this.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, January 02, 2010 6:34 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] Public betas vs private testing

Hi all,

I just wanted to put a question out. What are your opinions of private
testing with a dedicated team versus publicly released betas that everyone
can try out? I have a new game in development now, and I am considering
whether to make a public beta available similar to what Thomas Ward and
Jason Alan have done. I see some pros and cons with private testing, though:

Pros:
1. Easier to manage. Since you have only a few people who are testing the
game you do not need to answer the same questions or receive the same bug
reports numerous times.

2. The element of surprise. With a private team, very few people know about
the development and so it comes as more of a nice surprise when something
new is released, where as in the case when everyone knows pretty much
everything that is going on it's hardly unexpected when a game finally is
released. In the worst case, some people may even have gotten tired of the
game after playing the betas!

Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are
not as likely to catch every single bug before the product goes to release.
This can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc)
right after 1.0 has been put out and this obviously doesn't look too good.

2. Nagging. If everyone knows about the game while it is being developed, I
fear that some people would be sending emails asking when the next version
is out or wanting to know why this or that feature that they suggested
hasn't been implemented. This is of course a very broad generalization and I
do not in any way wish to insinuate that a lot of people do this, but there
are a few cases and it might make it annoying for the developer to see the
project all the way to the end. If no one except the private testing team
knows about the game, then you will not get any public comments before you
go 1.0 and then you are obviosly prepared to take them.

On the other hand, of course, more public suggestions means more good
possible ideas for the developer to work with. Thoughts, anyone?

Kind regards,

Philip Bennefall
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