I see the truth of all that Tom, however as you said yourself, i don't think
Mota is a particularly typical testing process at all for games.
Even apart from the pretty major money issue you mention, there was the fact
that the original alchemy game had features x y z, that you then produced
your own game which got shot down by the evil lawyers of doom, and now we're
onto a third project under the same banner but essentially a different game.
When i think of all the Monti and mota versions i've played, features have
gone in and out like nobody's business due to all these changes.
I think if Monti had just been firmly and squarely released as it should
have been, all these shinanigans would've sorted themselves out.
Hopefully any games Philip, yourself, or indeed anybody else developes in
future will be free of all these swings and roundabouts.
Beware the grue!
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