Private testing is more rigorous than public testing and requires a lot more
time. You're testing prereleased software so at times you're the first test
subject and may have to go through a lot just to get the software working.
For this reason, I feel that private testers deserve some compensation, and
since game development doesn't allow for monitary compensation until the
project is released, giving them a free copy is the best way to go. If you
only have a handful of testers, it's not much money you're losing; in fact,
private testers help you since they often times put the program through
paces you never thought of, which saves you from having to release several
patches when the program is publicly released.
Munawar A. Bijani
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009
From: "dark" <d...@xgam.org>
Sent: Saturday, January 02, 2010 8:20 PM
To: "Gamers Discussion list" <email@example.com>
Subject: Re: [Audyssey] Public betas vs private testing
I Disagree with david that just because you have a private testing team they
should automatically get a copy of the software, ---- especially in a field
like accessible games where every sale helps.
Testing is a way for non-programmers to contribute to accessible games
developement, ---- not a way to grab free coppies of the software, -----
especially as it's hoped the testing process will in itself be fun for the
players (all the games testing programs I've been involved in certainly have
been), ---- in fact if the testing process isn't fun, then the developer
certainly! has work to do, ;D.
Beware the Grue!
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