Hi tom.

I wasn't in anyway suggesting giving away public copies of the game. As has already been said, public copies should be restricted to demo content only, and for the purposes of testing the general running and mechanics of the game.


If you've got a game which employs vastly different enemies and mechanics throughout, so that the last level is vastly different to the first, ---- then indeed private testing does make sense as you will need people to play the private version.

there are stil other options than giving away free coppies though such as reductions in price.
#
Essentially it just depends upon how complete your private beta is.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 03, 2010 10:41 AM
Subject: Re: [Audyssey] Public betas vs private testing


Hi Dark,
Actually, that is standard practice in the mainstream business world. One way a company gets private testers is by giving them a free product for their help, or give them a rather big discount so that he/she gets a good deal out of the testing process. Plus you can't really fully test a product unless you actually give them a fully working and registered product before final release to evaluate it. It is one thing to give say 10 people a fully functional product for free for testing purposes, and quite another to give everyone a free copy for testing purposes and then ask for money for it after testing is over. Many People will keep the test version you gave them and forgo paying for the 1.0 upgrade. So it isn't exactly financially feasible or realistic to give everyone a fully functional product and demand money for it after you determine testing is complete. So in a case like that it is better to give a private test team 10 copies of the full product to test, and sell it once the final product is determined to be ready for sale.

Cheers!


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