Hi Philip,
I'd like to know how someone can design his/her games to protect from
these cheating programs. I not only hate cheater programs I totally
despise them with a passion. I'd love to make my games secure from these
sorts of cheater programs and the people who use them.

        On Wed, 2010-01-13 at 20:44 +0100, Philip Bennefall wrote:
> Hello there,
> In prinsiple I agree with you that nothing is unhackable, but in this case 
> there is actually a fairly bulletproof method of preventing values from 
> being changed when they are not meant to be. Game cheater, for instance, is 
> out of action in 10 seconds and the same goes for any other memory modifying 
> application. In order to get around this you'd have to do some serious 
> disassembling of the program and the moment that is done, the license 
> agreement is void and the user will have forfitted all their rights.
> If the developer deliberatly adds cheat codes to a game that is one thing, 
> but modifying the memory of the program to get advantages is just plain 
> wrong in my mind.
> Kind regards,
> Philip Bennefall

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