Hi Damien,
I bow to you, creator and champion of Acefire! <Grin>
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Friday, January 15, 2010 3:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game cheating.

Hi Hayden,
There is. Again, by chance, but the chance is very very slim, since the 
computer AI is very paranoid about his health. *grin*
I've beat it three times in the whole three years i've been working on it.
Regards,
Damien.




----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, January 15, 2010 12:36 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.


> By the way, is there a possible way to win on the Impossible Level of
> AceFire?
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Damien Sadler
> Sent: Thursday, January 14, 2010 12:39 PM
> To: thomasward1...@gmail.com; Gamers Discussion list
> Subject: Re: [Audyssey] using a program called art money for game 
> cheating.
>
> Hi,
> I wouldn't mind knowing either. I was at my mate's house when he used a
> cheater program on Acefire to win the impossible difficulty.
> Regards,
> Damien.
>
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, January 14, 2010 5:42 PM
> Subject: Re: [Audyssey] using a program called art money for game 
> cheating.
>
>
>> Hi Philip,
>> I'd like to know how someone can design his/her games to protect from
>> these cheating programs. I not only hate cheater programs I totally
>> despise them with a passion. I'd love to make my games secure from these
>> sorts of cheater programs and the people who use them.
>>
>> On Wed, 2010-01-13 at 20:44 +0100, Philip Bennefall wrote:
>>> Hello there,
>>>
>>> In prinsiple I agree with you that nothing is unhackable, but in this
>>> case
>>> there is actually a fairly bulletproof method of preventing values from
>>> being changed when they are not meant to be. Game cheater, for instance,
>>> is
>>> out of action in 10 seconds and the same goes for any other memory
>>> modifying
>>> application. In order to get around this you'd have to do some serious
>>> disassembling of the program and the moment that is done, the license
>>> agreement is void and the user will have forfitted all their rights.
>>>
>>> If the developer deliberatly adds cheat codes to a game that is one
>>> thing,
>>> but modifying the memory of the program to get advantages is just plain
>>> wrong in my mind.
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>
>>
>>
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