Hi Tim, Assuming you are talking about Thomas', I'd have to say yes, they would. Best Regards, Hayden
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of tim kilgore Sent: Thursday, March 11, 2010 6:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] Retro Gaming Hey if some one bought your engine from you, would they have to know porgramming to make a game? Tim ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, March 11, 2010 2:19 PM Subject: Re: [Audyssey] Retro Gaming > Hi Dark, > Well, if I could find the sounds, music, etc to do it I might be > tempted to try a Turrican clone. I'd have to get m hands on an > original too to get a feel for the game play, but if I could fulfill > those requirements I'd give it a try with the Genesis Engine.As you > know from MOTA I think all of the necessary code is or will be in > place for a game like that. > As for enemies above or below you in MOTA pressing the v key will > announce where items and enemies are in relationship to you. If you > have a better way of doing this I'd like to hear it. > > > > On 3/9/10, dark <d...@xgam.org> wrote: >> Well I certainly would be behind you on that one Tom, I'd love to see an >> audio version of Mega man or castlevania, in fact if the blastbay toolkit >> works out as I hope it will, I well might have a go at creating an audio >> version of turrican. >> >> turrican would be my game of choice, partly because it's gameplay is both >> symple and complex. It has the large level size and exploration of >> Metroid, >> but tends to just work by blasting through many enemies, rather than a >> lot >> of complex collection of items. >> >> Also, the famous thing about the series was it's music, and it'd be great >> to >> introduce that into the Vi gaming community, sinse I'd say that's what >> really got me into both games and weerd miner chords in one fell swoop. >> >> Pluss, the fact that the creator has given his permission for freeware >> remakes to use music, ---- and indeed graffic tyles from the original >> games >> is actually pretty useful too. >> >> The only really serious problem I can see with this, is truly >> representing >> the y access in a 2D game, knowing that there is an enemy or ledge above >> you >> on the right or left side. I've got some ideas about this but I'll >> probably >> write up an artical for audeasy about them. >> >> Beware the grue! >> >> Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.