Hi Tim,
Assuming you are talking about Thomas', I'd have to say yes, they would.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of tim kilgore
Sent: Thursday, March 11, 2010 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Retro Gaming

Hey if some one bought your engine from you, would they have to know 
porgramming to make a game?

Tim
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 11, 2010 2:19 PM
Subject: Re: [Audyssey] Retro Gaming


> Hi Dark,
> Well, if I could find the sounds, music, etc to do it I might be
> tempted to try a Turrican clone. I'd have to get m hands on an
> original too to get a feel for the game play, but if I could fulfill
> those requirements I'd give it a try with the Genesis Engine.As you
> know from MOTA I think all of the necessary code is or will be in
> place for a game like that.
> As for enemies above or below you in MOTA pressing the v key will
> announce where items and enemies are in relationship to you. If you
> have a better way of doing this I'd like to hear it.
>
>
>
> On 3/9/10, dark <d...@xgam.org> wrote:
>> Well I certainly would be behind you on that one Tom, I'd love to see an
>> audio version of Mega man or castlevania, in fact if the blastbay toolkit
>> works out as I hope it will, I well might have a go at creating an audio
>> version of turrican.
>>
>> turrican would be my game of choice, partly because it's gameplay is both
>> symple and complex. It has the large level size and exploration of 
>> Metroid,
>> but tends to just work by blasting through many enemies, rather than a 
>> lot
>> of complex collection of items.
>>
>> Also, the famous thing about the series was it's music, and it'd be great

>> to
>> introduce that into the Vi gaming community, sinse I'd say that's what
>> really got me into both games and weerd miner chords in one fell swoop.
>>
>> Pluss, the fact that the creator has given his permission for freeware
>> remakes to use music, ---- and indeed graffic tyles from the original 
>> games
>> is actually pretty useful too.
>>
>> The only really serious problem I can see with this, is truly 
>> representing
>> the y access in a 2D game, knowing that there is an enemy or ledge above 
>> you
>> on the right or left side. I've got some ideas about this but I'll 
>> probably
>> write up an artical for audeasy about them.
>>
>> Beware the grue!
>>
>> Dark.
>
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