Hi Phillip, Maybe I should've clarified. What Imeant was, is it capable of producing other programsbesides games? Best Regards, Hyden
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Philip Bennefall Sent: Sunday, March 14, 2010 10:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] Genesis Engine was Retro Gaming Hi Hayden, For the time being, the answer is yes. However. Depending on how popular it gets I might extend it to support graphics as well, but that's still in the future. Kind regards, Philip Bennefall ----- Original Message ----- From: "Hayden Presley" <[email protected]> To: "'Gamers Discussion list'" <[email protected]> Sent: Sunday, March 14, 2010 3:23 PM Subject: Re: [Audyssey] Genesis Engine was Retro Gaming > Hi Phillip, > Is BGT only for audio game programming? > Best Regards, > Hayden > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Philip Bennefall > Sent: Sunday, March 14, 2010 1:01 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Genesis Engine was Retro Gaming > > Hi Thomas, > > A good summary, in my opinion. The problem I have with a, shall we call it > clicky-pointy tool is that it's ridiculously limited. Somebody asked on > the > audio game maker forum how easy it would be to make a sports game (I think > it was basketball or socker or something). The response was, the engine > doesn't support making a ball at this stage... I'll say no more. > > The way I'm doing it in Bgt, as I mentioned previously, is to build a > powerful base that is capable of making pretty much anything. I still have > to add a few things such as file IO, some processor demanding AI that > can't > be done so well through the script, parsing directory trees, encryption > and > decryption of files and strings etc, 3d vectors and advanced math, > eventually networking and so forth. Though over-all, the core of the > engine > will stay unchanged and the only thing that will be added is extra > modules. > These, the script writer can simply include and use as though they were > functions and classes that they had written themselves; #include, in other > words. This will enable me to go as high level as I could possibly wish, > even to the point of providing almost finished games where all you need to > do is make a few tweaks to variables and supply sounds. This, however, > would > > not be a good foundation for a core which is what the audio game maker > tried > > to do. In short, I'm trying to provide the best of both worlds; extreme > simplisity if you want it, and complete control once you've mastered the > language operation enough. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- > From: "Thomas Ward" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, March 14, 2010 7:43 AM > Subject: Re: [Audyssey] Genesis Engine was Retro Gaming > > >> Hi Philip, >> That has been my concern as well. What seams perfectly easy to a >> skilled programmer may not necessarily be that simple and straight >> forward to someone who has no programming skills at all. The only >> thing I can compare BGT to is the Audio Game Maker tool that was >> released a couple of years ago which flopped. >> In design the Audio Game Maker was really simple to use, or at least >> was to me. You started the AGM up, created a new project, and were >> placed on a 100 by 100 grid. You then could drag and drop objects on >> the grid such as enemy objects, the player object, walls, etc. You >> could point to a certain object and bring up a properties menu that >> would allow you to configure the objects properties. For the more >> advanced developer you could ignore the GUI tool altogether and modify >> the xml scripts directly. However, one thing that became imediately >> apparent is a lot of people had troubles using the Audio Game Maker. >> For one thing it wasn't well documented for some users, and they >> couldn't understand some of the key concepts involved from the get go. >> For another the team who developed it were college students and pretty >> much blew the project off after creating it. Which meant no official >> technical support for the project which was really bad. However, those >> problems aside I did manage to create a couple of simple games with it >> and was able to figure out most things on my own without docs or >> technical support just by experimenting with things. Although, I know >> a lot of people couldn't. >> I know with you BGT will be well documented and well supported so >> those two problems won't be an issue here. However, the question of >> how fast or quick people will learn how to use it remains to be seen. >> We've had this situation before with Audio Game Maker and the GMA >> Engine where people are eager to try the new game development tool >> only to quickly get frustrated with it and give up on it. My personal >> conclusion is, and has been, programming games isn't necessarily >> something for the masses. It is difficult to take a very complex >> subject like game programming, wich covers many different areas of >> programming, and package it in a nice little tool that everyone can >> easily understand and use. You either end up with the totally keep it >> simple stupid design which lacks a lot of advanced features for >> simplicity sake, or has every feature you can think of but is too >> complex for the average user. I'll be interested to see how BGT is >> recieved in our little community. >> >> Cheers! >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
