I've been trying this for awhile, for some reason, the map builder doesn't
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a
run-time error several moves in.
Also, not sure if anyone can help. I've not been able to send or receive on
teh gmagames list for a long time now.
When I checked it said I am still subscribed, but nothing would go through
or come in.
Any suggestion? Since I joined the group by sending a mail to the subscribe
link, I don't even know the access to my google account if I even have one.
"No one ever kicked ass by saying I can't."
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling-also offering private, one
on one self defense training- call or email to book your appointment today!
johnnyti...@shaw.ca
1-604-275-2795
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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
----- Original Message -----
From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.
Time of Conflict from GMA games.
Time of Conflict is a strategy game that can be used by the visually
impaired and sighted alike. The goal of the game is to subdue the enemy
and capture all of its cities. When a city is captured it will begin
producing forces that may be used against the enemy. You may produce
infantry, armoured units, fighters, destroyers, submarines, troop
transports, aircraft carriers, and battleships. You may play on a
computer-generated map or a premade map provided with the game, or by
using the included map builder you can use a map you developed yourself.
The game has five difficulty levels, several premade maps, several map
sizes, and a range of games types from a complete sea battle to a
land-only battle. Depending on the size of map selected and your
familiarity with the game, Time of Conflict may last hundreds of time
units and may involve hundreds of land, sea, and air units.
The game was designed so that you can get by with a dozen or so
keystrokes, but dozens more are available for the experience player. A
context-Sensitive menu is available which makes learning the game much
easier. This menu only displays the actions which are available to the
current unit at the current point in time.
We are currently working towards making Time of Conflict a multi-player
game. You will be able to play against one to three other players in
addition to playing the computer. Stay tuned.
It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml
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