One of the games we used to play quite often on a friday afternoon in the offices as a sort of inhouse LAN gaming activity was worms:

Here's a short version of the descriptive section of that page:
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Worms is a series of turn-based computer games developed by British company Team17 Software. Players control a small platoon of earthworms across a deformable landscape, battling other computer- or player-controlled teams. The games feature bright and humorous cartoon-style animation and a varied arsenal of bizarre weapons.

The game, whose concept was devised by Andy Davidson,[1] was described by the Amiga gaming press as a cross between Cannon Fodder and Lemmings.[2] It is part of a wider genre of turn-based combat games in which each player controls characters who duel with projectile weapons; similar games include Scorched Earth and Gorilla.
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This was specifically for sighted guys, and it also had a bunch of funny sound options like choosing different languages/vocabularies you could let your team make use of for comments, instructions etc., but you basically navigated your teams worms around the 2D environment, sometimes making use of either parts of the environment, or certain bits of equipment like rocket packs, grappling hook ropes etc., and then let them make use of whatever weapons they had/found to attack the other teams members/environment pieces etc. to try obliterate everyone except your team, and I think you could have up to around 6 teams taking part in a session, and there were lots of different environments/stageing areas as well, along with different pieces of equipment/weaponry.

This was generally turn based, I think either with a sort of time limit, or with limiting each turn to a certain amount of activity, as in move so far before carrying out a form of attack, and the weapons ranged from manual weapons to missile weapons, to some other stranger ones that came straight out of sci fi novels/cartoon serieses etc.

Anyway, after looking into/trying out time of conflict, was just thinking about sort of real time strategy games based on alternative scenarios, like animals/monsters, and wondering if anyone had considered/looked into something like this ever...?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

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