One of the games we used to play quite often on a friday afternoon in the
offices as a sort of inhouse LAN gaming activity was worms:
Here's a short version of the descriptive section of that page:
---start of content---
Worms is a series of turn-based computer games developed by British company
Team17 Software. Players control a small platoon of earthworms across a
deformable landscape, battling other computer- or player-controlled teams.
The games feature bright and humorous cartoon-style animation and a varied
arsenal of bizarre weapons.
The game, whose concept was devised by Andy Davidson, was described by
the Amiga gaming press as a cross between Cannon Fodder and Lemmings. It
is part of a wider genre of turn-based combat games in which each player
controls characters who duel with projectile weapons; similar games include
Scorched Earth and Gorilla.
---end of content---
This was specifically for sighted guys, and it also had a bunch of funny
sound options like choosing different languages/vocabularies you could let
your team make use of for comments, instructions etc., but you basically
navigated your teams worms around the 2D environment, sometimes making use
of either parts of the environment, or certain bits of equipment like rocket
packs, grappling hook ropes etc., and then let them make use of whatever
weapons they had/found to attack the other teams members/environment pieces
etc. to try obliterate everyone except your team, and I think you could have
up to around 6 teams taking part in a session, and there were lots of
different environments/stageing areas as well, along with different pieces
This was generally turn based, I think either with a sort of time limit, or
with limiting each turn to a certain amount of activity, as in move so far
before carrying out a form of attack, and the weapons ranged from manual
weapons to missile weapons, to some other stranger ones that came straight
out of sci fi novels/cartoon serieses etc.
Anyway, after looking into/trying out time of conflict, was just thinking
about sort of real time strategy games based on alternative scenarios, like
animals/monsters, and wondering if anyone had considered/looked into
something like this ever...?
'...fate had broken his body, but not his spirit...'
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