I probably can still source a copy of lemmings scortched earth and maybe worms
or at least some of those if anyone cares for it.
At 07:12 a.m. 23/03/2010, you wrote:
>One of the games we used to play quite often on a friday afternoon in the
>offices as a sort of inhouse LAN gaming activity was worms:
>Here's a short version of the descriptive section of that page:
>---start of content---
>Worms is a series of turn-based computer games developed by British company
>Team17 Software. Players control a small platoon of earthworms across a
>deformable landscape, battling other computer- or player-controlled teams. The
>games feature bright and humorous cartoon-style animation and a varied arsenal
>of bizarre weapons.
>The game, whose concept was devised by Andy Davidson, was described by the
>Amiga gaming press as a cross between Cannon Fodder and Lemmings. It is
>part of a wider genre of turn-based combat games in which each player controls
>characters who duel with projectile weapons; similar games include Scorched
>Earth and Gorilla.
>---end of content---
>This was specifically for sighted guys, and it also had a bunch of funny sound
>options like choosing different languages/vocabularies you could let your team
>make use of for comments, instructions etc., but you basically navigated your
>teams worms around the 2D environment, sometimes making use of either parts of
>the environment, or certain bits of equipment like rocket packs, grappling
>hook ropes etc., and then let them make use of whatever weapons they had/found
>to attack the other teams members/environment pieces etc. to try obliterate
>everyone except your team, and I think you could have up to around 6 teams
>taking part in a session, and there were lots of different
>environments/stageing areas as well, along with different pieces of
>This was generally turn based, I think either with a sort of time limit, or
>with limiting each turn to a certain amount of activity, as in move so far
>before carrying out a form of attack, and the weapons ranged from manual
>weapons to missile weapons, to some other stranger ones that came straight out
>of sci fi novels/cartoon serieses etc.
>Anyway, after looking into/trying out time of conflict, was just thinking
>about sort of real time strategy games based on alternative scenarios, like
>animals/monsters, and wondering if anyone had considered/looked into something
>like this ever...?
>'...fate had broken his body, but not his spirit...'
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