Fair enough on the smaller game basis, though I would expect once Toc is
multiplayer, that'll serve a similar need sinse you'll be able to just play
on a smaller map.
No disagreement about worms or lemmings being 2D, ---- they deffinately
were, as is Toc in fact, but where as Toc has what I'd think of as a top
down, ---- or (to use a less sight dependent expression, an overview), sort
of grid based interface, ---- rather the way games like civ or sim city
would, Worms and lemmings were more like 2D platformers, which, ---- as has
been discussed recently with Tom, is another kettle of fish all together as
far as audio goes.
Maybe a point will come when having multiple objects on a 2D interface like
that becomes possible, ---- but sinse even a basic marrio brothers style 2D
interface hasn't been tried in audio yet, that's probably looking a bit far
However, there would be no reason not to have a random game with a top down
interface like Toc, using any sort of weerdness you could imagine!
i did once here of a game called sim ant, in which players used a similar
interface and system to sim city (it was appparently the same company), to
controll an ant colony, complete with creating larvi, spawning, finding food
and beating off invasions of hostile ants or other insects, ---- so such a
thing is eminantly possible with that style of view.
Beware the grue!
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