Hi Dallas,
I'd watch that language. Not that I am a moderator, but...
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Monday, March 22, 2010 4:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

thing is though, infantry don't really stand a chance in hell against 
fighters, unless there all lugging around antiaircraft weaponry. and 
although some would, not all would. cause there to dam heavy to cart around.

----- Original Message ----- 
From: "David Greenwood" <davidgreenw...@rogers.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 22, 2010 19:52
Subject: Re: [Audyssey] time of conflict thoughts and questions


> Yes, I think it is called luck. lol.
>
> Regards,
> David greenwooddavidgreenw...@gmagames.com
> http://www.GMAGames.com
>
>
> ----- Original Message ----- 
> From: "Liam Erven" <liamer...@gmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, March 21, 2010 11:19 PM
> Subject: Re: [Audyssey] time of conflict thoughts and questions
>
>
>>I have never been able to attack infantry with fighters. they always, 
>>always
>> get shot down.
>> am I missing something possibly?
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of dark
>> Sent: Sunday, March 21, 2010 10:13 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] time of conflict thoughts and questions
>>
>> Fighters are pretty good against enemy ships, and if you have many, you 
>> can
>> use them to disrupt enemy offensive by attacking enemy infantry, ---- but

>> I
>> agree their not the best offensive unit, and certainly not as good as 
>> they
>> should be against enemy infantry, ---- hence my desire for a bomber 
>> plane.;
>>
>> Btw, I've not found the fuel thing to be a problem, sinse when set to
>> roaming, fighters will come back automatically, and otherwise you can 
>> just
>> press H on them to bring them home to refuel.
>>
>> Generally if I have fighters I just leave them roaming as scouts unless I
>> really need an attack somewhere and have many to spare, ---- such as an
>> enemy troop transport in the middle of the sea, or the enemy moving 
>> infantry
>> towards a city when i've got a beachhead on their land, ---- though once
>> again, I'd really like to see a bomber to do this more efficiently, ----
>> though with decreased speed and fuel range as a balance.
>>
>> Beware the grue!
>>
>> Dark.
>> ----- Original Message -----
>> From: "Johnny Tai" <johnnyti...@shaw.ca>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, March 21, 2010 11:43 PM
>> Subject: Re: [Audyssey] time of conflict thoughts and questions
>>
>>
>>> The only part of the game I find really annoying thus far is the fighter
>>> unit. They take awhile to build, take more managing than the rest, and
>>> they don't really do much cept for getting shot down all the time lol.
>>> Granted they're nice to scout with, but even then, if you don't keep 
>>> them
>>> near your cities, they go bye-bye either by out of fuel or by enemy 
>>> hands.
>>> My current game got like 20 fighters on my side, and most I do with them
>>> is to keep them out of the ways of others.
>>> "No one ever kicked ass by saying I can't."
>>>
>>> Johnny ST Tai
>>>
>>> LIVE AND WALK WITH CONFIDENCE.
>>>
>>> Interpersonal and Social Relationship Counselling-also offering private,
>>> one on one self defense training- call or email to book your appointment
>>> today!
>>>
>>> johnnyti...@shaw.ca
>>>
>>> 1-604-275-2795
>>>
>>> Listen to, or buy our music at:
>>>
>>> http://www.musicsubmit.com/thecat
>>>
>>> http://www.cdbaby.com/thecat
>>>
>>> http://www.mynoisyplanet.com/TheCAT.
>>>
>>> http://www.rhythmqwest.com/TheCat
>>>
>>> http://www.cdbaby.com/thecat2
>>>
>>> The king who stands poised
>>> With claws and fangs, eyes ablaze...
>>> The hunt has begun.
>>> -Haiku by Johnny Tai
>>> ----- Original Message ----- 
>>> From: "dark" <d...@xgam.org>
>>> To: <Gamers@audyssey.org>
>>> Sent: Sunday, March 21, 2010 1:46 PM
>>> Subject: [Audyssey] time of conflict thoughts and questions
>>>
>>>
>>>> Hi.
>>>>
>>>> well, I've now played quite a bit of Toc, and got a lot more used to
>>>> commands and operations. The game does have a learning curve, ----  
>>>> though
>>
>>>> imho this wasn't a bad thing (indeed quite the opposite), but I've now
>>>> been able to defeat the computer on the 2nd skillevel on a battle sized
>>>> map, -- which is actually an improvement from my slaughterings 
>>>> yesterday!
>>>>
>>>> I must say, I'm deeply impressed with the game, ---- particularly with
>>>> the interface and flexibility of overview and controls.
>>>>
>>>> As I've said before, my spacial perception is pretty pathetic, I'm
>>>> distinctly not the best person at overviewing and managing many objects
>>>> positions in a large area from audio information alone. i even find
>>>> sudoku and solitare difficult to play.
>>>>
>>>> However, as with audio 3D I find the interface in Toc gives so many 
>>>> ways
>>>> of finding information, it's entirely playable and perceiveable, ---- I
>>>> particularly love the context sensative lists! it doesn't matter if I
>>>> forget where my infantry are, or have them roaming around somewhere,
>>>> sinse I can just go to where I want them, hit alt I, and get a menue
>>>> listing distance.
>>>>
>>>> This is great, --- -and indeed an idea I'd never had before. i've 
>>>> always
>>>> found sound rts rather hard to play, principley because I can't keep 
>>>> lots
>>
>>>> of spacial information in my head, --- but the contextual lists are
>>>> fantastic, ---- especially for overviews.
>>>>
>>>> in fact, I'm now wondering if there are any plans to add more units to
>>>> the game.
>>>>
>>>> Thus far, naval warfare is great, ---- but the land and air opperations
>>>> imho could bennifit from a few more strategical units to play with.
>>>>
>>>> As to what, --- well I was wondering about perhaps defensive artiliary
>>>> (say alt u), which could move at only one square per turn, would need 
>>>> to
>>>> be set down for a turn before attacking, ---- but could bombard things
>>>> most successfully (especially enemy fighters and ships), and bombers 
>>>> (alt
>>
>>>> V), ---- heavier and slower planes which could bombard the enemy, but 
>>>> had
>>
>>>> a very limited movement capacity, ---- perhaps only able to move 3 
>>>> spaces
>>
>>>> a turn, and have a fuel capacity of 12 or even 10, thus making it
>>>> necessary to have an air craft carrier as base.
>>>>
>>>> Other units such as transport planes heavy armour or light infantry, 
>>>> orr
>>>> maybe the ability to fortify cities could be added as well, ----really 
>>>> it
>>
>>>> just depends upon what would balance best, but I really would like to 
>>>> see
>>
>>>> land battles made as interesting and complex as sea ones are
>>>> currently, ---- pluss of course fortifications and other defensive
>>>> measures could be interesting as well.
>>>>
>>>> Whether other units get added or not, I'm certainly deeply impressed 
>>>> with
>>
>>>> the game thus far, both for it's complexity, and especially for it's
>>>> great overview system, ---- and i'll very likely be buying it when it's
>>>> out.
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>
>>>
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