lol.  I have very poor luck, so I think that shows in the game.  It is
really fun though.
 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Monday, March 22, 2010 4:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


----- Original Message -----
From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


>I have never been able to attack infantry with fighters. they always, 
>always
> get shot down.
> am I missing something possibly?
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Sunday, March 21, 2010 10:13 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] time of conflict thoughts and questions
>
> Fighters are pretty good against enemy ships, and if you have many, you 
> can
> use them to disrupt enemy offensive by attacking enemy infantry, ---- but 
> I
> agree their not the best offensive unit, and certainly not as good as they
> should be against enemy infantry, ---- hence my desire for a bomber 
> plane.;
>
> Btw, I've not found the fuel thing to be a problem, sinse when set to
> roaming, fighters will come back automatically, and otherwise you can just
> press H on them to bring them home to refuel.
>
> Generally if I have fighters I just leave them roaming as scouts unless I
> really need an attack somewhere and have many to spare, ---- such as an
> enemy troop transport in the middle of the sea, or the enemy moving 
> infantry
> towards a city when i've got a beachhead on their land, ---- though once
> again, I'd really like to see a bomber to do this more efficiently, ----
> though with decreased speed and fuel range as a balance.
>
> Beware the grue!
>
> Dark.
> ----- Original Message -----
> From: "Johnny Tai" <johnnyti...@shaw.ca>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, March 21, 2010 11:43 PM
> Subject: Re: [Audyssey] time of conflict thoughts and questions
>
>
>> The only part of the game I find really annoying thus far is the fighter
>> unit. They take awhile to build, take more managing than the rest, and
>> they don't really do much cept for getting shot down all the time lol.
>> Granted they're nice to scout with, but even then, if you don't keep them
>> near your cities, they go bye-bye either by out of fuel or by enemy 
>> hands.
>> My current game got like 20 fighters on my side, and most I do with them
>> is to keep them out of the ways of others.
>> "No one ever kicked ass by saying I can't."
>>
>> Johnny ST Tai
>>
>> LIVE AND WALK WITH CONFIDENCE.
>>
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>> today!
>>
>> johnnyti...@shaw.ca
>>
>> 1-604-275-2795
>>
>> Listen to, or buy our music at:
>>
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>>
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>>
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>>
>> http://www.cdbaby.com/thecat2
>>
>> The king who stands poised
>> With claws and fangs, eyes ablaze...
>> The hunt has begun.
>> -Haiku by Johnny Tai
>> ----- Original Message ----- 
>> From: "dark" <d...@xgam.org>
>> To: <Gamers@audyssey.org>
>> Sent: Sunday, March 21, 2010 1:46 PM
>> Subject: [Audyssey] time of conflict thoughts and questions
>>
>>
>>> Hi.
>>>
>>> well, I've now played quite a bit of Toc, and got a lot more used to
>>> commands and operations. The game does have a learning curve, ----  
>>> though
>
>>> imho this wasn't a bad thing (indeed quite the opposite), but I've now
>>> been able to defeat the computer on the 2nd skillevel on a battle sized
>>> map, -- which is actually an improvement from my slaughterings 
>>> yesterday!
>>>
>>> I must say, I'm deeply impressed with the game, ---- particularly with
>>> the interface and flexibility of overview and controls.
>>>
>>> As I've said before, my spacial perception is pretty pathetic, I'm
>>> distinctly not the best person at overviewing and managing many objects
>>> positions in a large area from audio information alone. i even find
>>> sudoku and solitare difficult to play.
>>>
>>> However, as with audio 3D I find the interface in Toc gives so many ways
>>> of finding information, it's entirely playable and perceiveable, ---- I
>>> particularly love the context sensative lists! it doesn't matter if I
>>> forget where my infantry are, or have them roaming around somewhere,
>>> sinse I can just go to where I want them, hit alt I, and get a menue
>>> listing distance.
>>>
>>> This is great, --- -and indeed an idea I'd never had before. i've always
>>> found sound rts rather hard to play, principley because I can't keep 
>>> lots
>
>>> of spacial information in my head, --- but the contextual lists are
>>> fantastic, ---- especially for overviews.
>>>
>>> in fact, I'm now wondering if there are any plans to add more units to
>>> the game.
>>>
>>> Thus far, naval warfare is great, ---- but the land and air opperations
>>> imho could bennifit from a few more strategical units to play with.
>>>
>>> As to what, --- well I was wondering about perhaps defensive artiliary
>>> (say alt u), which could move at only one square per turn, would need to
>>> be set down for a turn before attacking, ---- but could bombard things
>>> most successfully (especially enemy fighters and ships), and bombers 
>>> (alt
>
>>> V), ---- heavier and slower planes which could bombard the enemy, but 
>>> had
>
>>> a very limited movement capacity, ---- perhaps only able to move 3 
>>> spaces
>
>>> a turn, and have a fuel capacity of 12 or even 10, thus making it
>>> necessary to have an air craft carrier as base.
>>>
>>> Other units such as transport planes heavy armour or light infantry, orr
>>> maybe the ability to fortify cities could be added as well, ----really 
>>> it
>
>>> just depends upon what would balance best, but I really would like to 
>>> see
>
>>> land battles made as interesting and complex as sea ones are
>>> currently, ---- pluss of course fortifications and other defensive
>>> measures could be interesting as well.
>>>
>>> Whether other units get added or not, I'm certainly deeply impressed 
>>> with
>
>>> the game thus far, both for it's complexity, and especially for it's
>>> great overview system, ---- and i'll very likely be buying it when it's
>>> out.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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