Fair enough.

Just out of interest, are their actually any features missing from the beta version which will be introduced in 1.0, or are all the new features such as possible new units waiting for 1.1 along with multiplayer support.


Beware the grue!

Dark.
----- Original Message ----- From: "David Greenwood" <davidgreenw...@rogers.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 23, 2010 4:08 PM
Subject: Re: [Audyssey] Time of Conflict


A point of clarification. Version 1.0 of TOC will be out shortly, and other than the few bugs which have been reported, and getting ready on our end, there isn't much to do. Version 1.0 will be single-player. Version 1.1 or what ever it will be called will be multi-player. Anyone purchasing version 1.0 will automatically receive any upgrades, multi-user capabilities, or what ever is going for version 1.1. Unfortunately, I can't give a date for 1.1 other than to tell you we are working on it now and I have two computers playing each other with lots of bugs being logged. So, let's guess between one month and six months. *grin*

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 23, 2010 10:47 AM
Subject: Re: [Audyssey] Time of Conflict


maps can range from about 24 x 24 to 72 x 90, ---- and large maps mean long
battles.

I must say it's well worth playing. The game isn't beta in the sense of
having bugs or anything, it's beta in the sense that many features which
david intends for the full game aren't implemented yet, such as multiplayer
support, but sinse you can have most interesting and successful games
against the computer in single player, Davids' allowed us to essentially
have an advanced look at the game, ---- which isn't a bad thing at all.

I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
----- Original Message ----- From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict


Hi,

How big are the maps for this game? How long usually does a whole game
last
from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read this
really does look like a game that I'm going to get.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed, ---- thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing, ---- and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on
land,
as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me
some
thoughts.

It's nice actually to get another complex game which has a learning curve.

Beware the grue!

Dark.
----- Original Message ----- From: "David Greenwood" <davidgreenw...@rogers.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict


Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these out,
and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix the
map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta testing.
As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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