Hi David,
I'd love to have a keystroke to continue forward in Time. It's worth
choosing "it's a good day to die!" just to keep things rolling...once, I
almost didn't think that my units were able to move, until I remembered that
I had to wait until time ran out for that current time unit.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Tuesday, March 23, 2010 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict

A point of clarification.  Version 1.0 of TOC will be out shortly, and other

than the few bugs which have been reported, and getting ready on our end, 
there isn't much to do. Version 1.0 will be single-player.  Version 1.1 or 
what ever it will be called will be multi-player.  Anyone purchasing version

1.0 will automatically receive any upgrades, multi-user capabilities, or 
what ever is going for version 1.1.   Unfortunately, I can't give a date for

1.1 other than to tell you we are working on it now and I have two computers

playing each other with lots of bugs being logged. So, let's guess between 
one month and six months.  *grin*

 Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 23, 2010 10:47 AM
Subject: Re: [Audyssey] Time of Conflict


> maps can range from about 24 x 24 to 72 x 90, ---- and large maps mean 
> long
> battles.
>
> I must say it's well worth playing. The game isn't beta in the sense of
> having bugs or anything, it's beta in the sense that many features which
> david intends for the full game aren't implemented yet, such as 
> multiplayer
> support, but sinse you can have most interesting and successful games
> against the computer in single player, Davids' allowed us to essentially
> have an advanced look at the game, ---- which isn't a bad thing at all.
>
> I'd certainlly recommend giving it a try.
>
> Beware the grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Darren Harris" <darren_g_har...@btinternet.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, March 21, 2010 6:59 AM
> Subject: Re: [Audyssey] Time of Conflict
>
>
>> Hi,
>>
>> How big are the maps for this game? How long usually does a whole game
>> last
>> from start to last man standing? I've been reading this with a lot of
>> interest. Whilst I don't test beta's and all that from what I've read 
>> this
>> really does look like a game that I'm going to get.
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of dark
>> Sent: 21 March 2010 03:48
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Time of Conflict
>>
>>
>> Hi.
>>
>> I noticed the update business was fixed, ---- thanks.
>>
>> I had a couple of strategical questions, particularly related to how to
>> protect ships when sailing, ---- and how best to get infantry off a troop
>> transport, sinse currently while I can defeat the computer on easy on
>> land,
>> as soon as more than one island is involved things get difficult.
>>
>> I'll check the second tutorial link though and see if that can give me
>> some
>> thoughts.
>>
>> It's nice actually to get another complex game which has a learning 
>> curve.
>>
>> Beware the grue!
>>
>> Dark.
>> ----- Original Message ----- 
>> From: "David Greenwood" <davidgreenw...@rogers.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, March 20, 2010 7:11 PM
>> Subject: [Audyssey] Time of Conflict
>>
>>
>>> Hi all,
>>>
>>> Someone told me to join this list since there were a few questions
>>> people
>>> were having that I might be able to answer.
>>>
>>> First, the second tutorial link has been fixed.
>>>
>>> Next. Hopefully, the download for Time of Conflict is fine now.  It
>>> was a
>>> last minute change I made that caused the problem.
>>>
>>> There is a FAQ on the Time of Conflict page that may answer some of
>>> the
>>> other questions that were passed on to me from the list. Check these 
>>> out,
>>> and if they are not answered there, I'll try to answer them here.
>>>
>>> Oh yes, I heard that someone tried to make a map and it had an error
>>> when
>>> run. If you could send the map my way, I'll take a look at it and fix 
>>> the
>>> map or the program ASAP.
>>>
>>> Here is a status on the multi-user version.  Development is going well
>>> and
>>> we are hoping that in a couple months or so we will go into beta 
>>> testing.
>>> As a single-user game, we are pretty happy with it right now.
>>>
>>> Regards,
>>> David Greenwood
>>> davidgreenw...@gmagames.com
>>> http://www.GMAGames.com
>>>
>>>
>>>
>>>
>>>
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>>
>>
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