Hi Bryan,
I'd suggest you take a look at the function called position_sound_1d in the
helper layer section of the reference. It features an example of how to move
around a 1 dimensional grid, and it's pretty easy to extend it to do what
you want. Feel free to start a thread on one of the Blastbay BGT forums
about it, and I and a few others will be happy to help you along the way.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 2:05 PM
Subject: [Audyssey] My first BGT attempt...
Ok so I've been reading through the documentation and decided to go ahead
and try to write a little game. The premise is simple. You're a robot and
your goal is to shoot as many other robots as you can in a minute. I also
thought about having electrified walls at either edge of the screen, which
would stun you for a second if you touched them, so the goal would be to
shoot robots while avoiding contact with the walls. Anyone familiar with
theAtari game Berzerk may be familiar with this concept. The way I want it
to work is for you to move with the left and right arrows and fire with
the space bar. But I've been looking at some of the sample scripts and I'm
still not entirely sure how to go about doing this. Maybe I ought to read
the Keyboard Reference first? I've got everything basically planned out in
my mind for how I want the game to work. Right now I'm working on
gathering together all the sounds I'll need. It's just the getting there
that's still a little bit confusing.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
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