If i'm not mistaken it should be a right brace at the end of that, not a left.


Muhammed Deniz wrote:
Bryan, could you do this?
As far as I looked, it showed it like this.
{
gun.wav,
robot 1.wav,
robot 2.wav,
robot 3.wav
{
This is what it said if i'm not rong.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 1:21 PM
Subject: Re: [Audyssey] My first BGT attempt...


Hi Bryan,

I'd suggest you take a look at the function called position_sound_1d in the helper layer section of the reference. It features an example of how to move around a 1 dimensional grid, and it's pretty easy to extend it to do what you want. Feel free to start a thread on one of the Blastbay BGT forums about it, and I and a few others will be happy to help you along the way.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 2:05 PM
Subject: [Audyssey] My first BGT attempt...


Ok so I've been reading through the documentation and decided to go ahead and try to write a little game. The premise is simple. You're a robot and your goal is to shoot as many other robots as you can in a minute. I also thought about having electrified walls at either edge of the screen, which would stun you for a second if you touched them, so the goal would be to shoot robots while avoiding contact with the walls. Anyone familiar with theAtari game Berzerk may be familiar with this concept. The way I want it to work is for you to move with the left and right arrows and fire with the space bar. But I've been looking at some of the sample scripts and I'm still not entirely sure how to go about doing this. Maybe I ought to read the Keyboard Reference first? I've got everything basically planned out in my mind for how I want the game to work. Right now I'm working on gathering together all the sounds I'll need. It's just the getting there that's still a little bit confusing. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
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