right, now that I've explored the situation before I sent off another email, 
yeah, it appears that it's not possible at this point to check length and 
current playing position in a sound. Could you add that?

  Regards: 
  Valiant8086: website valiant8086.com 
  ----- Original Message ----- 
  From: Valiant8086 
  To: Gamers Discussion list 
  Sent: Thursday, March 25, 2010 2:33 AM
  Subject: Re: [Audyssey] bgt question


  Ok, I don't know what I got the small amount of information from, I just 
looked again and bumped easily into quite a lot of function reference. blah, I 
fail *lol*.

    Regards: 
    Valiant8086: website valiant8086.com 
    ----- Original Message ----- 
    From: Valiant8086 
    To: Gamers Discussion list 
    Sent: Thursday, March 25, 2010 2:32 AM
    Subject: [Audyssey] bgt question


    Can we have the ability to check the length and current position of a 
currently playing sound, assuming it isn't already in place?

    Also, I keep getting references to the function reference. What function 
reference? there are two in my .chm file. Neither seems to contain much info.
      Regards: 
      Valiant8086: website valiant8086.com 
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