Sorry,
I didn't think the message went through, that's why I forwared it from my
sent folder.
Best Reagrds,
hayden

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Hayden Presley
Sent: Thursday, March 25, 2010 5:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Unsubscribing!

Hi,
Um? Not everything has to be programmed in pure C ++. Just because Phillip
has made this or that library does not mean that the BGT is useless. Then
let's take people like Justin Dawbenmire, Danuel Zingero, and Thomas Ward.
I've seen some great gamesfrom all of them. They started out knowing as much
as I do, which is not much. None of us is born with it, and if your
philosophy is "leave it to ye who know" then I am sorry, but... I don't mean
to posting such negative content, but this is ridiculous. "Yay! The BGT's
out! Let's stone it to death!"
Best Regards,
Hayden

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Muhammed Deniz
Sent: Thursday, March 25, 2010 11:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unsubscribing!

Steve, don't we have the right to ask questions like this?
Contact info.
email:
[email protected]
msn:
[email protected]
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- 
From: "Steve" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, March 25, 2010 11:37 AM
Subject: [Audyssey] Unsubscribing!


> Hello and goodbye,
> I am going to be leaving the list, since I am tired of having now 40 
> emails about a game creation tool that I am sure is great, but it is not 
> in all reality for everyone. There is a reason to go to school and learn 
> to program, or any other profession that someone wants to become good at. 
> I for one feel we have plenty of low to mid quality games out there for 
> the blind, and not enough high quality ones, and most of that is do to 
> that people think they actually know something about computers.
> So to sum it up leave the programming to those who are trained in it and 
> for the love of god please let's get back to discussing the playing of 
> games instead of designing of them.
> Steve Walker
> ---
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