Hi Dark,
That in deed could work. As you pointed out a player doesn't
necessarily need the position of every player in the game. Only the
critical info is really necessary. Especially, if the point of view is
on the player closest to the ball. He is the most likely to react
anyway.

On 4/2/10, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> an old amstrad cpc (similar to comador 64), football game I had had you
> controlling one player who was closest to the ball, who could be either the
> player dribling or closest person to tackle, or indeed the goaly.
>
> The ai was fairly symple, your other players would basically cluster closer
> too you, rather in a following motion.
>
> given sounds for closest friendly player and for enemy players, and
> left/right sterrio sounds for both which could switch as needed, if the
> logic at the back controlling all the players was there I don't see why this
> sort of system wouldn't work for a football or hocky game, ---- oh, and
> that's obviously socker, not american football. Afterall, if Davids' shown
> us anything with Toc, it's that it's quite possible to have an audio game
> which only concentrates on giving the player the most crucial information,
> not information about the entire position of all in game objects all the
> time.
>
> Beware the Grue!
>
> Dark.
>
>
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, April 02, 2010 2:50 PM
> Subject: Re: [Audyssey] multiple player game
>
>
>> Hi Phil and Jim,
>> My wife has a basketball game and the way it is done is you control
>> one player and the rest are handled via AI driven players. So the way
>> that game is done you are not really concerned with all of the players
>> but your own. It would be fairly easy to create a basketball, socker,
>> etc type of game using that design.
>>
>> On 4/2/10, Phil Vlasak <p...@pcsgames.net> wrote:
>>> Hi Jim,
>>> You said,
>>> I still have no idea how to make a game where you are controlling and
>>> moving
>>> constantly multiple players such as in Hockey, Basketball, Soccer,
>>> Goalball
>>> etc.
>>>
>>> I have two suggestions.
>>> 1. you can control multiple players if the game is turn based such as in
>>> Entombed.
>>> Of course this would not be as exciting as it wood slow down the game
>>> quite
>>> a bit as you would have to describe the current player's position in
>>> relation to the ball, the other friendly players and the opponent
>>> players.
>>>
>>> 2. Electric football mode.
>>> This is a game where you set the little felt based players on a football
>>> field made of vibrating metal.
>>> When you start the field vibrating, the players would move and either
>>> block
>>> the opponent players or run free . The base of each player was slanted so
>>> the player would normally move in a forward direction.
>>> A computer version would allow you to position your players in an x y
>>> grid
>>> then start the play running.
>>> An artificial intelligent function would move all the players and when
>>> two
>>> opponents touched, would pick a random number to determine which won the
>>> hit.
>>> If one of the players had the ball the roll would determine if the player
>>> got free or was down.
>>> Of course this would work only with running plays not passing plays.
>>>
>>> Not perfect but in either way might make an interesting game.
>>> Phil
>>>
>>>
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>>
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