Hi, Just wanted to add to Philip's post here. FMOD only needs to be licensed if the developer intends to use it commercially. If it is a freeware project theFMOD API can be used free of charge. Compared to DirectSound, XAudio2, OpenAL, etc FMOD is far easier to use.
On 4/7/10, Philip Bennefall <[email protected]> wrote: > Hi Kevin, > > COMAudio has well known issues and is not currently suitable for game > development. There are the Bass and FMOD libraries, but they are expensive > to license. Also, I would strongly advise against using AutoIt for serious > game development. I found out the hard way that it really isn't up to the > task. I would recommend C++, or if you are looking for something easier then > perhaps BGT would be your best bet. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
