Just wanted to add to Philip's post here. FMOD only needs to be
licensed if the developer intends to use it commercially. If it is a
freeware project theFMOD API can be used free of charge. Compared to
DirectSound, XAudio2, OpenAL, etc FMOD is far easier to use.
On 4/7/10, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Kevin,
> COMAudio has well known issues and is not currently suitable for game
> development. There are the Bass and FMOD libraries, but they are expensive
> to license. Also, I would strongly advise against using AutoIt for serious
> game development. I found out the hard way that it really isn't up to the
> task. I would recommend C++, or if you are looking for something easier then
> perhaps BGT would be your best bet.
> Kind regards,
> Philip Bennefall
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