HI,

If you can use it in autoit, which I suppose that it is a dll, I would 
gladly switch to that. But I still need to learn how to use it, and more 
importantly, where to get it. *smiles*

----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Date: Wed, 7 Apr 2010 22:18:40 -0400
Subject: Re: [Audyssey] The new game, Battleboomer, Released!

> Hi,
> Just wanted to add to Philip's post here. FMOD only needs to be
> licensed if the developer intends to use it commercially. If it is a
> freeware project theFMOD API can be used free of charge. Compared to
> DirectSound, XAudio2, OpenAL, etc FMOD   is far easier to use.
> 
> 
> On 4/7/10, Philip Bennefall <phi...@blastbay.com> wrote:
> > Hi Kevin,
> >
> > COMAudio has well known issues and is not currently suitable for game
> > development. There are the Bass and FMOD libraries, but they are 
expensive
> > to license. Also, I would strongly advise against using AutoIt for 
serious
> > game development. I found out the hard way that it really isn't up to 
the
> > task. I would recommend C++, or if you are looking for something easier 
then
> > perhaps BGT would be your best bet.
> >
> > Kind regards,
> >
> > Philip Bennefall
> 
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