Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job!
On 4/30/10, Philip Bennefall <[email protected]> wrote: > Hi all, > > I am happy to say that after some truly hectic weeks, BGT beta version 0.3 > is here! It features the longest list of changes so far, so please be sure > to read it carefully. Users of Windows x64 platforms especially should > notice some radical improvements in this version as compared to beta 0.2. As > always, the list of changes is below: > > Beta Version 0.3: > * Updated the script interpreter to the latest version which fixes some more > bugs found by users. > * Added global date and time properties. > * Reworked the menu class to support Sapi. > Please note: Existing code using this class needs to be slightly modified in > order to run. > * Added a file_exists function. > * Added two more string functions (string_contains and string_replace) > (thanks Damien). > * Added the ability to compile scripts into standalone executables, however > this functionality is only available to preorder users. > * Modified the end user license agreement to reflect the fact that demo > users will not actually be allowed to compile binary executables. > * Added a privacy policy. > * Some bugs that would occur when playing audio on x64 machines have been > fixed. > * The pitch of a sound can no longer go quite as low as in previous > versions, as it would often cause unstable behavior. > * Added a property to the sound object called "pitch_lower_limit" that > allows you to check how far down the pitch can go for the current sound. > * Disabled the system menu that would appear when pressing the alt key in > the game window, as this interfered with the BGT keyboard input (thanks > Lukás). > * The engine now looks for include files properly, e.g. first in the current > working directory and then in the BGT include directory. > * Changed the compiler output to specify the full path of the file that the > error or warning message in question is refering to. The word "section" has > also been changed to "file". > * Added some extended error checking to the compiler which is useful in some > rare cases. > * Moved the Blastbay office to a new location (thanks Stockholm furniture > Removal Services, sort of). > > I hope that some of you will find these new features useful, and if you have > any comments or questions or worries or complaints or problems or... That > sort of thing then speak out! We need more discussion on the Blastbay forum > so come on and join, but above all, make games! > > The beta can be found at: > http://www.blastbay.com/bgt_beta_setup.exe > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
