Grin. If you make this thing any cooler I am afraid I'm going to have
to break down and buy it. I can't believe how many cool features you
are consistantly adding to this toolkit. Great job!
On 4/30/10, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi all,
> I am happy to say that after some truly hectic weeks, BGT beta version 0.3
> is here! It features the longest list of changes so far, so please be sure
> to read it carefully. Users of Windows x64 platforms especially should
> notice some radical improvements in this version as compared to beta 0.2. As
> always, the list of changes is below:
> Beta Version 0.3:
> * Updated the script interpreter to the latest version which fixes some more
> bugs found by users.
> * Added global date and time properties.
> * Reworked the menu class to support Sapi.
> Please note: Existing code using this class needs to be slightly modified in
> order to run.
> * Added a file_exists function.
> * Added two more string functions (string_contains and string_replace)
> (thanks Damien).
> * Added the ability to compile scripts into standalone executables, however
> this functionality is only available to preorder users.
> * Modified the end user license agreement to reflect the fact that demo
> users will not actually be allowed to compile binary executables.
> * Some bugs that would occur when playing audio on x64 machines have been
> * The pitch of a sound can no longer go quite as low as in previous
> versions, as it would often cause unstable behavior.
> * Added a property to the sound object called "pitch_lower_limit" that
> allows you to check how far down the pitch can go for the current sound.
> * Disabled the system menu that would appear when pressing the alt key in
> the game window, as this interfered with the BGT keyboard input (thanks
> * The engine now looks for include files properly, e.g. first in the current
> working directory and then in the BGT include directory.
> * Changed the compiler output to specify the full path of the file that the
> error or warning message in question is refering to. The word "section" has
> also been changed to "file".
> * Added some extended error checking to the compiler which is useful in some
> rare cases.
> * Moved the Blastbay office to a new location (thanks Stockholm furniture
> Removal Services, sort of).
> I hope that some of you will find these new features useful, and if you have
> any comments or questions or worries or complaints or problems or... That
> sort of thing then speak out! We need more discussion on the Blastbay forum
> so come on and join, but above all, make games!
> The beta can be found at:
> Kind regards,
> Philip Bennefall
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