Why would you want to add unicode support to an audio game creation
tol that uses mostly audio, just wondering. s it really worth it?

On 5/2/10, Valiant8086 <valiant8...@lavabit.com> wrote:
> Hi.
> Yes, it runs on my win7 64bit, and did before version 0.3.
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Muhammed Deniz
> Sent: Sunday, May 02, 2010 9:55 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!
>
> Hi Philip,
> Excellent work! A  question, will this work on windows 7 64 bit systems?
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: 02 May 2010 14:45
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!
>
> Hi Thomas,
>
> Thanks for the complement there. Indeed I will continue adding features, so
> you may have to give in to the dark side eventually. Grin. Looking into
> object serialization next, and possibly some unicode support.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, May 02, 2010 8:46 AM
> Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!
>
>
> Hi Philip,
> Grin. If you make this thing any cooler I am afraid I'm going to have to
> break down and buy it.  I can't believe how many cool features you are
> consistantly adding to this toolkit.  Great job!
>
>
> On 4/30/10, Philip Bennefall <phi...@blastbay.com> wrote:
>> Hi all,
>>
>> I am happy to say that after some truly hectic weeks, BGT beta version
>> 0.3 is here! It features the longest list of changes so far, so please
>> be sure to read it carefully. Users of Windows x64 platforms
>> especially should notice some radical improvements in this version as
> compared to beta 0.2.
>> As
>> always, the list of changes is below:
>>
>> Beta Version 0.3:
>> * Updated the script interpreter to the latest version which fixes
>> some more bugs found by users.
>> * Added global date and time properties.
>> * Reworked the menu class to support Sapi.
>> Please note: Existing code using this class needs to be slightly
>> modified in order to run.
>> * Added a file_exists function.
>> * Added two more string functions (string_contains and string_replace)
>> (thanks Damien).
>> * Added the ability to compile scripts into standalone executables,
>> however this functionality is only available to preorder users.
>> * Modified the end user license agreement to reflect the fact that
>> demo users will not actually be allowed to compile binary executables.
>> * Added a privacy policy.
>> * Some bugs that would occur when playing audio on x64 machines have
>> been fixed.
>> * The pitch of a sound can no longer go quite as low as in previous
>> versions, as it would often cause unstable behavior.
>> * Added a property to the sound object called "pitch_lower_limit" that
>> allows you to check how far down the pitch can go for the current sound.
>> * Disabled the system menu that would appear when pressing the alt key
>> in the game window, as this interfered with the BGT keyboard input
>> (thanks Lukás).
>> * The engine now looks for include files properly, e.g. first in the
>> current working directory and then in the BGT include directory.
>> * Changed the compiler output to specify the full path of the file
>> that the error or warning message in question is refering to. The word
>> "section"
>> has
>> also been changed to "file".
>> * Added some extended error checking to the compiler which is useful
>> in some rare cases.
>> * Moved the Blastbay office to a new location (thanks Stockholm
>> furniture Removal Services, sort of).
>>
>> I hope that some of you will find these new features useful, and if
>> you have any comments or questions or worries or complaints or
>> problems or... That sort of thing then speak out! We need more
>> discussion on the Blastbay forum so come on and join, but above all,
>> make games!
>>
>> The beta can be found at:
>> http://www.blastbay.com/bgt_beta_setup.exe
>>
>> Kind regards,
>>
>> Philip Bennefall
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