Hi Oriol,
It would be useful in order to represent strings in other languages than
English, however I have just figured out how to make it use the extended
ascii charset (e.g. characters from 0 to 255 rather than 127) so this may be
enough.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Oriol Gómez" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, May 02, 2010 10:37 PM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!
Why would you want to add unicode support to an audio game creation
tol that uses mostly audio, just wondering. s it really worth it?
On 5/2/10, Valiant8086 <[email protected]> wrote:
Hi.
Yes, it runs on my win7 64bit, and did before version 0.3.
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Muhammed Deniz
Sent: Sunday, May 02, 2010 9:55 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi Philip,
Excellent work! A question, will this work on windows 7 64 bit systems?
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Philip Bennefall
Sent: 02 May 2010 14:45
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi Thomas,
Thanks for the complement there. Indeed I will continue adding features,
so
you may have to give in to the dark side eventually. Grin. Looking into
object serialization next, and possibly some unicode support.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, May 02, 2010 8:46 AM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!
Hi Philip,
Grin. If you make this thing any cooler I am afraid I'm going to have to
break down and buy it. I can't believe how many cool features you are
consistantly adding to this toolkit. Great job!
On 4/30/10, Philip Bennefall <[email protected]> wrote:
Hi all,
I am happy to say that after some truly hectic weeks, BGT beta version
0.3 is here! It features the longest list of changes so far, so please
be sure to read it carefully. Users of Windows x64 platforms
especially should notice some radical improvements in this version as
compared to beta 0.2.
As
always, the list of changes is below:
Beta Version 0.3:
* Updated the script interpreter to the latest version which fixes
some more bugs found by users.
* Added global date and time properties.
* Reworked the menu class to support Sapi.
Please note: Existing code using this class needs to be slightly
modified in order to run.
* Added a file_exists function.
* Added two more string functions (string_contains and string_replace)
(thanks Damien).
* Added the ability to compile scripts into standalone executables,
however this functionality is only available to preorder users.
* Modified the end user license agreement to reflect the fact that
demo users will not actually be allowed to compile binary executables.
* Added a privacy policy.
* Some bugs that would occur when playing audio on x64 machines have
been fixed.
* The pitch of a sound can no longer go quite as low as in previous
versions, as it would often cause unstable behavior.
* Added a property to the sound object called "pitch_lower_limit" that
allows you to check how far down the pitch can go for the current sound.
* Disabled the system menu that would appear when pressing the alt key
in the game window, as this interfered with the BGT keyboard input
(thanks Lukás).
* The engine now looks for include files properly, e.g. first in the
current working directory and then in the BGT include directory.
* Changed the compiler output to specify the full path of the file
that the error or warning message in question is refering to. The word
"section"
has
also been changed to "file".
* Added some extended error checking to the compiler which is useful
in some rare cases.
* Moved the Blastbay office to a new location (thanks Stockholm
furniture Removal Services, sort of).
I hope that some of you will find these new features useful, and if
you have any comments or questions or worries or complaints or
problems or... That sort of thing then speak out! We need more
discussion on the Blastbay forum so come on and join, but above all,
make games!
The beta can be found at:
http://www.blastbay.com/bgt_beta_setup.exe
Kind regards,
Philip Bennefall
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