Hi Thomas,

Thanks for the complement there. Indeed I will continue adding features, so you may have to give in to the dark side eventually. Grin. Looking into object serialization next, and possibly some unicode support.


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 02, 2010 8:46 AM
Subject: Re: [Audyssey] BGT Beta Version 0.3 Released!


Hi Philip,
Grin. If you make this thing any cooler I am afraid I'm going to have
to break down and buy it.  I can't believe how many cool features you
are consistantly adding to this toolkit.  Great job!


On 4/30/10, Philip Bennefall <phi...@blastbay.com> wrote:
Hi all,

I am happy to say that after some truly hectic weeks, BGT beta version 0.3
is here! It features the longest list of changes so far, so please be sure
to read it carefully. Users of Windows x64 platforms especially should
notice some radical improvements in this version as compared to beta 0.2. As
always, the list of changes is below:

Beta Version 0.3:
* Updated the script interpreter to the latest version which fixes some more
bugs found by users.
* Added global date and time properties.
* Reworked the menu class to support Sapi.
Please note: Existing code using this class needs to be slightly modified in
order to run.
* Added a file_exists function.
* Added two more string functions (string_contains and string_replace)
(thanks Damien).
* Added the ability to compile scripts into standalone executables, however
this functionality is only available to preorder users.
* Modified the end user license agreement to reflect the fact that demo
users will not actually be allowed to compile binary executables.
* Added a privacy policy.
* Some bugs that would occur when playing audio on x64 machines have been
fixed.
* The pitch of a sound can no longer go quite as low as in previous
versions, as it would often cause unstable behavior.
* Added a property to the sound object called "pitch_lower_limit" that
allows you to check how far down the pitch can go for the current sound.
* Disabled the system menu that would appear when pressing the alt key in
the game window, as this interfered with the BGT keyboard input (thanks
Lukás).
* The engine now looks for include files properly, e.g. first in the current
working directory and then in the BGT include directory.
* Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word "section" has
also been changed to "file".
* Added some extended error checking to the compiler which is useful in some
rare cases.
* Moved the Blastbay office to a new location (thanks Stockholm furniture
Removal Services, sort of).

I hope that some of you will find these new features useful, and if you have
any comments or questions or worries or complaints or problems or... That
sort of thing then speak out! We need more discussion on the Blastbay forum
so come on and join, but above all, make games!

The beta can be found at:
http://www.blastbay.com/bgt_beta_setup.exe

Kind regards,

Philip Bennefall
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