Hi Phil.
Interesting history. As I said, this observation was just my thoughts at the
time I first discovered audio games. Certainly now Sarah is available it's
very dclear to me Pcs is very much a company in it's own right.
Fantastic as sarah already is and much as I look forward to the next update,
I will be interested to see what you might come out with next, ----
particularly if your former coligue can get back into programming too.
Beware the grue!
Dark.
----- Original Message -----
From: "Phil Vlasak" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, May 23, 2010 12:41 PM
Subject: Re: [Audyssey] Where have all the developers gone?
Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on
the PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a
dedicated game consul for the Blind based on the Tandy color computer and
used game cartridges and a built in voice synthesizer. I bought it at an
ACB convention in 1989.
PCS was putting out about 4 games a year between 1996 and 1999 for DOS
because both myself and Carl were single living with our parents. Since
then both Carl and myself got married and he has a full time job with IBM
as a programmer.
My plan has always been to convert many of my DOS games to windows, but my
interest in the Harry Potter world has taken over most of my time the past
4 years.
Carl is considering getting back into game programming and is now putting
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point of
developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it
is finished.
Phil
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