Here here. I second that notion. Also, I think sequels are iportant as well.
a shades of dom 2, or a GMA tank Cmmander 2, something like that. There are
so many games with the potential to have sequels. Also, I think bigger games
need to start having cutseens. Games like GMA Tank Commander, while the
radio transmitions are great, actual cutseens wouldn't be amiss either Voice
actors might take a while to find, but I for one would be interested in
taking that job. especially since the cutseens are simply recordings with
voice and sound, no video. And the same games I brought up, with online
features, would be great. I can only imagine playing shades of doom or tank
commander with 6 other people in a full-fledged death match. Especially GTC.
It would be great.
----- Original Message -----
From: "Yohandy" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 27, 2010 4:39 PM
Subject: [Audyssey] a drastic change is needed for audio games.
when it comes to audio games, something I find quite annoying is the fact
that many games aren't supported after initial release. even if they are,
it's usually a small update a few days after game comes out just to keep
up the hype and keep people buying, then after that the game
never gets any sort of expansion. I think this is hurting the audiogames
market, and developers are losing potential customers. what you guys
aren't realizing is that people are even willing to pay for these
expansions. mainstream titles do it all the time. let's say a new
mainstream FPS game comes out and new levels are added after the initial
game release, the developer could charge $5 for those additional levels
and those interested will purchase it. or offer the downloadable content
free and sell even more copies of that particular game. people get bored
of the same old stuff, especially if the game doesn't have much replay
value. we need DLC, and I don't understand why this hasn't been done yet.
and that's not even the only problem. I think it's about time developers
start adding an online component to their titles to make games a more
social experience. no offense to any developer on this list, but I'd much
rather go online and play a few rounds of super street fighter IV or some
rock band than play most accessible games. why? because I'm interacting
with people, not playing the exact same offline mode over and over. even
if street fighter didn't have online features it would have been much more
replayable than any accessible game out there mostly due to the trial mode
the game contains, which can keep you busy for months. in fact there are
people who've yet to complete trial mode on street Fighter IV and the
game's been out for over a year! can you guys make such claims about audio
games? back to online features. even the few audiogames that have online
playability, we actually have to communicate through text, when most
mainstream games are using voice chat, and even video chat! Is it all that
difficult to add voice chat to games? I'm no developer so I'm asking
because I like to be informed on these things. This is why when people ask
me if we'll ever catch up to the mainstream market, I tell them that it'll
never happen. devs need to really start concentrating on what the gamers
want. and please I don't want to hear the "oh but audio games are only a 1
man operation" excuse. Take 10 years to develop your game if it takes that
long, or Find developers who use the same programming language you do, and
get together and form a programming team. but give us something good.
something that we can be proud of 15 years from now and say wow! this game
completely revolutionized the audio game market! as it stands now, most of
the audio games I've purchased I just beat once in about an hour or so and
never play it again, and this is probably true for many people on here.
something needs to change, and it's up to all of us, developers and
gamers alike to make it happen!
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