The one-man game developing company is not an excuse. It's a fact, so,
while it is a shame, we've got to consider it. No ifs, ands, or buts.
----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 27, 2010 8:21 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Problem is there are a great number of people who wouldn't be willing to
wait ten years for these games. I'm not saying we're not behind, because
we are, but it's probably never going to happen. As has been pointed out
endlessly, most developers are just single people, and even if you could
find other programmers who used the same languages and whatnot, you'd also
have to agree on creative matters as well, not to mention licensing.
That's partly why Castle Quest was scrapped. It's not an excuse, it's cold
hard fact.
We are the Knights who say...Ni!
----- Original Message -----
From: "clement chou" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 26, 2010 8:19 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Here here. I second that notion. Also, I think sequels are iportant as
well. a shades of dom 2, or a GMA tank Cmmander 2, something like that.
There are so many games with the potential to have sequels. Also, I think
bigger games need to start having cutseens. Games like GMA Tank
Commander, while the radio transmitions are great, actual cutseens
wouldn't be amiss either Voice actors might take a while to find, but I
for one would be interested in taking that job. especially since the
cutseens are simply recordings with voice and sound, no video. And the
same games I brought up, with online features, would be great. I can only
imagine playing shades of doom or tank commander with 6 other people in a
full-fledged death match. Especially GTC. It would be great.
----- Original Message -----
From: "Yohandy" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 27, 2010 4:39 PM
Subject: [Audyssey] a drastic change is needed for audio games.
when it comes to audio games, something I find quite annoying is the
fact that many games aren't supported after initial release. even if
they are, it's usually a small update a few days after game comes out
just to keep up the hype and keep people buying, then after
that the game never gets any sort of expansion. I think this is hurting
the audiogames market, and developers are losing potential customers.
what you guys aren't realizing is that people are even willing to pay
for these expansions. mainstream titles do it all the time. let's say a
new mainstream FPS game comes out and new levels are added after the
initial game release, the developer could charge $5 for those additional
levels and those interested will purchase it. or offer the downloadable
content free and sell even more copies of that particular game. people
get bored of the same old stuff, especially if the game doesn't have
much replay value. we need DLC, and I don't understand why this hasn't
been done yet. and that's not even the only problem. I think it's about
time developers start adding an online component to their titles to make
games a more social experience. no offense to any developer on this
list, but I'd much rather go online and play a few rounds of super
street fighter IV or some rock band than play most accessible games.
why? because I'm interacting with people, not playing the exact same
offline mode over and over. even if street fighter didn't have online
features it would have been much more replayable than any accessible
game out there mostly due to the trial mode the game contains, which can
keep you busy for months. in fact there are people who've yet to
complete trial mode on street Fighter IV and the game's been out for
over a year! can you guys make such claims about audio games? back to
online features. even the few audiogames that have online playability,
we actually have to communicate through text, when most mainstream games
are using voice chat, and even video chat! Is it all that difficult to
add voice chat to games? I'm no developer so I'm asking because I like
to be informed on these things. This is why when people ask me if we'll
ever catch up to the mainstream market, I tell them that it'll never
happen. devs need to really start concentrating on what the gamers want.
and please I don't want to hear the "oh but audio games are only a 1 man
operation" excuse. Take 10 years to develop your game if it takes that
long, or Find developers who use the same programming language you do,
and get together and form a programming team. but give us something
good. something that we can be proud of 15 years from now and say wow!
this game completely revolutionized the audio game market! as it stands
now, most of the audio games I've purchased I just beat once in about an
hour or so and never play it again, and this is probably true for many
people on here. something needs to change, and it's up to all of us,
developers and gamers alike to make it happen!
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