Hi,
Eight years spent on coding, and let's add on jobs etc to that. Shall we
say...15 years?
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Thursday, May 27, 2010 8:24 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] a drastic change is needed for audio games.

Hi,
And sound...can you imagine playing the equivalent of Mortal Combat with
recorded sounds? Otherwise, you'd spend thousands upon thousands of dollars.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, May 27, 2010 8:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a drastic change is needed for audio games.

Problem is there are a great number of people who wouldn't be willing to 
wait ten years for these games. I'm not saying we're not behind, because we 
are, but it's probably never going to happen. As has been pointed out 
endlessly, most developers are just single people, and even if you could 
find other programmers who used the same languages and whatnot, you'd also 
have to agree on creative matters as well, not to mention licensing. That's 
partly why Castle Quest was scrapped. It's not an excuse, it's cold hard 
fact.
We are the Knights who say...Ni!
----- Original Message ----- 
From: "clement chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 8:19 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


> Here here. I second that notion. Also, I think sequels are iportant as 
> well. a shades of dom 2, or a GMA tank Cmmander 2, something like that. 
> There are so many games with the potential to have sequels. Also, I think 
> bigger games need to start having cutseens. Games like GMA Tank Commander,

> while the radio transmitions are great, actual cutseens wouldn't be amiss 
> either Voice actors might take a while to find, but I for one would be 
> interested in taking that job. especially since the cutseens are simply 
> recordings with voice and sound, no video. And the same games I brought 
> up, with online features, would be great. I can only imagine playing 
> shades of doom or tank commander with 6 other people in a full-fledged 
> death match. Especially GTC. It would be great.
> ----- Original Message ----- 
> From: "Yohandy" <yohand...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, May 27, 2010 4:39 PM
> Subject: [Audyssey] a drastic change is needed for audio games.
>
>
>> when it comes to audio games, something I find quite annoying is the fact

>> that many games aren't supported after initial release. even if they are,

>> it's usually a small update a few days after game comes out just to keep 
>> up the hype and keep             people buying, then after that the game 
>> never gets any sort of expansion. I think this is hurting the audiogames 
>> market, and developers are losing potential customers. what you guys 
>> aren't realizing is that people are even willing to pay for these 
>> expansions. mainstream titles do it all the time. let's say a new 
>> mainstream FPS game comes out and new levels are added after the initial 
>> game release, the developer could charge $5 for those additional levels 
>> and those interested will purchase it. or offer the downloadable content 
>> free and sell even more copies of that particular game. people get bored 
>> of the same old stuff, especially if the game doesn't have much replay 
>> value. we need DLC, and I don't understand why this hasn't been done yet.

>> and that's not even the only problem. I think it's about time developers 
>> start adding an online component to their titles to make games a more 
>> social experience. no offense to any developer on this list, but I'd much

>> rather go online and play a few rounds of super street fighter IV or some

>> rock band than play most accessible games. why? because I'm interacting 
>> with people, not playing the exact same offline mode over and over. even 
>> if street fighter didn't have online features it would have been much 
>> more replayable than any accessible game out there mostly due to the 
>> trial mode the game contains, which can keep you busy for months. in fact

>> there are people who've yet to complete trial mode on street Fighter IV 
>> and the game's been out for over a year! can you guys make such claims 
>> about audio games? back to online features. even the few audiogames that 
>> have online playability, we actually have to communicate through text, 
>> when most mainstream games are using voice chat, and even video chat! Is 
>> it all that difficult to add voice chat to games? I'm no developer so I'm

>> asking because I like to be informed on these things. This is why when 
>> people ask me if we'll ever catch up to the mainstream market, I tell 
>> them that it'll never happen. devs need to really start concentrating on 
>> what the gamers want. and please I don't want to hear the "oh but audio 
>> games are only a 1 man operation" excuse. Take 10 years to develop your 
>> game if it takes that long, or Find developers who use the same 
>> programming language you do, and get together and form a programming 
>> team. but give us something good. something that we can be proud of 15 
>> years from now and say wow! this game completely revolutionized the audio

>> game market! as it stands now, most of the audio games I've purchased I 
>> just beat once in about an hour or so and never play it again, and this 
>> is probably true for many people on here. something needs to     change, 
>> and it's up to all of us, developers and gamers alike    to make it 
>> happen!
>>
>>
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>
>
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