Sure. I understand all that. I was just thinking the way it was
presented was nicely done and we could expand on that idea for game
developers in getting our games more out there so to speak.
On 6/6/10, dark <d...@xgam.org> wrote:
> Hi Tom.
> I'd be very glad to put together a promo if you'd like certainly.
> Bare in mind that the purpose of that podcast was essentially to display the
> general possibilities of what more complex and interesting things were
> possible in audio games to people who do not themselves play audio games,
> not actually to review games with the intention of having people buy them.
> It was the third in a series on gaming with a visual imparement (the first
> two done by Barry ellis are very much worth checking out). The first two
> generally focused on the inaccessibility of console games, so Barry asked me
> for a look at three games which showed the possibilities of what interesting
> and complex things could be done in an audio game.
> hence my choice. Entombed, a complex rpg, time of conflict, a complex war
> stratogy game with unique map overview, and Mota, an action adventure game
> with puzle elements, multiple weapons and considderable audio plot and
> Pluss, all these titles are recent, and thus show what is going on in audio
> games now!
> As I said, rail racer and sound rts were deffinately other games I
> considdered as well.
> So, the purpose wasn't really to review the games for people to go out and
> buy them but to say "hay look! audio games can be engaging too!"
> Beware the grue!
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