That happened because Muhamed seemed to feel that the trap warnings should
be on both Easy and Normal. I made the comment about it being called Normal
and not Slightly More than Easy simply to point out that Normal or whatever
you call it was supposed to be harder than Easy, so things like trap
warnings shouldn't be present. Unfortunately I worded it too vaguely I guess
and so the thing sort of spyreled out of control and turned into a debate
about different names for the normal difficulty setting.
We are the Knights who say...Ni!
----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 1:20 PM
Subject: Re: [Audyssey] Important MOTA News
Someone said that they would not bother with normal difficulty from a game
developer's point of view. I pointed out that I use that level. I'm not
sure how the subject got onto what the difficulty levels are called,
because that doesn't matter. I would give them names that cannot be used
on the list if I were the only one playing the game, or for those who I
know that the names wouldn't bother, just for fun!
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 8:24 AM
Subject: Re: [Audyssey] Important MOTA News
Hi,
Does somebody want to clue me in as to what you guys are talking
about? What's the difference if a developer calls the difficulty level
normal, intermediate, medium, whatever?
Smile.
On 6/27/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
It's called Normal difficulty, not Slightly more than Easy.
We are the Knights who say...Ni!
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