Hi Bryan, Oh, okay. I see what you mean. Yes, I agree. In fact, it might helpt to explain what I've done. Basically, I have adopted GMA's design with having a training mode. When you press enter on easy it will ask you if you want training mode. If you say yes Angela will tell you the room is dark, warn you if a trap is near, and other messages that might be helpful for a newby. However, as said earlier the option for training mode is only available if you are playing on easy. If you select a higher difficulty level the game will assume you no longer need training mode and will play normally as designed. Angela won't give you any warnings etc.
Cheers! On 6/27/10, Bryan Peterson <[email protected]> wrote: > Well since Muhamed seems so bent on having the warnings on Normal as well as > Easy I had to point out that Normal difficulty, regardless of what you > actually call it, is supposed to be more challenging than Easy. Logic would > seem to indicate that you wouldn't have the trap warnings on that particular > difficulty level. Sort of like always having training wheels on a bicycle or > always going sighted guide with someone. > We are the Knights who say...Ni! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
