I like this approach. You can play the easy difficulty with or without the warnings, in essence, giving you another level of difficulty in which you have to pay more attention or else. And, logically, if you've gotten beyond the easy difficulty, it should no longer be easy, so there are no warnings. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 9:18 AM
Subject: Re: [Audyssey] Important MOTA News


Hi Bryan,
Oh, okay. I see what you mean. Yes, I agree. In fact, it might helpt
to explain what I've done.
Basically, I have adopted GMA's design with having a training mode.
When you press enter on easy it will ask you if you want training
mode. If you say yes Angela will tell you the room is dark, warn you
if a trap is near,  and other messages that might be helpful for a
newby. However, as said earlier the option for training mode is only
available if you are playing on easy. If you select a  higher
difficulty level the game will assume you no longer need training mode
and will play normally as designed. Angela won't give you any warnings
etc.

Cheers!


On 6/27/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
Well since Muhamed seems so bent on having the warnings on Normal as well as
Easy I had to point out that Normal difficulty, regardless of what you
actually call it, is supposed to be more challenging than Easy. Logic would seem to indicate that you wouldn't have the trap warnings on that particular difficulty level. Sort of like always having training wheels on a bicycle or
always going sighted guide with someone.
We are the Knights who say...Ni!

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