Hi Zack, I just read the wiki for aurora. I'm suffering information overload. I eagerly await your part2, and if you ever want to host a podcast on this subject if your in to that, I can host it. I'm going to give it a go. Dave.
On 7/7/10, Zachary Kline <[email protected]> wrote: > Hi All, > Well, I figured I'd start this little periodic action report with a bit of > background. The current situation is easy enough to summarize, and there > are a few access issues I need to mention too. > To begin with, Aurora requires a high screen resolution. Aside from the > irony of a blind person worrying about such a thing, there is so much > information presented that it wouldn't fit in a lower one. I run the game > in a virtual machine, so changing the resolution was not difficult. > Minimum required is 1280x1024. There is a way to make Windows XP at least > use an "unsupported" resolution, with a disclaimer from Microsoft. I > don't believe it is any real danger, but the warning applies anyway. > Another thing I've done this game is turn on Jaws's ability to speak tool > tips automatically. There is an option under verbocity settings to enable > this. Aurora's screens are full of controls with detailed tool tips, > which are very helpful in figuring out some of the more obscure buttons. > Now to the actual game. The current year is 2033, and I am playing as the > human race on Earth. The solar system in which I find myself is the same > one we all know and love from basic astronomy, complete with asteroids, > comets, and moons. I should explain that the premice of the game revolves > around the discovery of around a dozen "trans-newtonian elements", which > allow things like faster-than-light travel, practical space weaponry, etc. > Earth's supplies of TN minerals are rather limited, so my first order of > business was to design survey ships to go out into the solar system and > search for more of them. > The ship design screen is composed of multiple tabs, but I generally only > use two of them. The most complicated by far is the Design View, which > contains a couple different list boxes along with buttons to add > components to the design, control how many are added or removed by using > those buttons, etc. The list boxes require use of the Jaws cursor > currently, and are divided up into two columns: the components currently > on the ship and those that are available to be added to it. > Telling them appart can be a little tricky at first. I find the shortcut > keys provided, such as alt+a to add a component, absolutely invaluable. > Well, this is turning into a long post... So I'll cut it off here and > continue in Part 2 with more about the current situation and design, among > other things. > Enjoy, > Zack. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
