Hi Philip what about flying wasps which is they sting you take 25% strength
away from you, these could also attack enemies though or get in their way.
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 16, 2010 11:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Hi Philip.
just some random thoughts.
Firstly, I do agree about monsters falling into pits, sinse it seems
waaaaaay unfair really, pluss it would make tactics in fighting creatures
more important.
To compensate for this though, how about adding some more floor obstacles
such as thorny bushes which must be jumped, but which the various
creatures (due to their thick fur), could run streight through. These
could be designated by the same mud boundary as pits, but then a tree
ratling in the wind sound.
You might considder other obstacles such as pools of mud which slow your
movement so that enemies could get you (very nasty with those wolves), or
some static enemies which do lots of damage to you and in turn take lots
of hitting to kill, say for example snakes.
In the extra enemies point, I do think those bats are rather cool in the
way you must jump to hit them, however they are rather easy to kill given
that they can't attack you unless you yourself are jumping. you might
considder therefore adding an enemy which flies like the bats and must be
attacked with a jump, but which dives down and attacks you once it reaches
your level, ---- say vultures or croes as an example.
You might also considder some unkillable hazards similar to the ones
superliam, ---- or indeed the monkeys stage of Tarzan jr had, such as
rolling or falling boulders, spouting water or flames from the ground
which need to be run past, or (for extra nastiness), pop out of pits so
that you need to time your jumps carefully.
To balance matters with new enemies, you might considder new weapons or
power ups for the player, ---- such as:
spears: longer reach than the club (but not as much as the sling), however
not as powerful (useful for attacking those snakes I mentioned sinse you
don't need to be close).
Dynamight: blows things up close to you (but obviously you don't get
many).
Deus rockit: flies in the air and blows up bats or other airborn enemies
without you needing to jump.
potions: kept in inventory to be used with the p key when needed (fewer
than simple extra strength power ups).
tracter beam: activated with a single key press (eg the shift key), if
used when an item is falling, grabs the item wherever it is, without you
having to run under it.
I'll also say, some extra bosses would be awsome, sinse the one we've got
is certainly fun but I'm sure others could be added, but I'm not certain
how major a change you were planning, ---- these are of course just
suggestions.
I'll look forward to seeing the new patch.
All the best,
Dark.
----- Original Message -----
From: "Yohandy" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 16, 2010 11:21 PM
Subject: Re: [Audyssey] Q9 upcoming patch
If Philip goes with the food and drinks idea, perhaps they could be
stored in an inventory for later consumption? Not only could there be
food, but how about some monster bait? a poison apple perhaps? or some
Holy water that demons could drink that makes them weaker? just coming up
with insane possibilities right now that could extend the game's
enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the
references in the cheats? haha
----- Original Message -----
From: "Charles Rivard" <[email protected]>
To: "Philip Bennefall" <[email protected]>; "Gamers Discussion list"
<[email protected]>
Sent: Saturday, October 16, 2010 6:13 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Monsters should fall into pits if they are not careful, just as the
player, or maybe they should lose a bit of strength if they jump the
pits. Possibly, points and strength can be gained by jumping and
collecting treasure or food? If there is a monster in the vicinity, it
could gain strength by jumping and catching the food before the player
gets to it, so you might have to be quick! Just a few thoughts.
---
Shepherds are the best beasts!
----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 16, 2010 4:06 PM
Subject: [Audyssey] Q9 upcoming patch
Hi all,
I am making a little Q9 patch, version 1.2. I was wondering if there
are any small changes that you would like to see? The change log
currently looks like this:
Version 1.2:
Added: It is now possible to get the secret weapon from within the
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.
Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?
Kind regards,
Philip Bennefall
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