What about super fast walking or running for a cheat? Also unlimmited
shields and the normal invincible to monsters cheat.
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 16, 2010 11:39 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I actually agree charlese.
Cheats are a nice extra to get while playing the game, and fun for a
while, but playing without cheats is generally better.
In fact that's why I'm now pleased you can get the superweapon in game.
Beware the Grue!
Dark.
----- Original Message -----
From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 16, 2010 11:26 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I would say "No cheats.", because, well, that's cheating.
---
Shepherds are the best beasts!
----- Original Message -----
From: "peter Mahach" <[email protected]>
To: "Philip Bennefall" <[email protected]>; "Gamers Discussion list"
<[email protected]>
Sent: Saturday, October 16, 2010 4:23 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Hi, a few people on klango were suggesting a couple new cheats. I
remember at least 2, one suggestion for a cheat was rapid fire on the
sling, and another was longer time on deus shields.
----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 16, 2010 11:06 PM
Subject: [Audyssey] Q9 upcoming patch
Hi all,
I am making a little Q9 patch, version 1.2. I was wondering if there
are any small changes that you would like to see? The change log
currently looks like this:
Version 1.2:
Added: It is now possible to get the secret weapon from within the
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.
Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?
Kind regards,
Philip Bennefall
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