If Philip goes with the food and drinks idea, perhaps they could be stored
in an inventory for later consumption? Not only could there be food, but how
about some monster bait? a poison apple perhaps? or some Holy water that
demons could drink that makes them weaker? just coming up with insane
possibilities right now that could extend the game's enjoyment lol. P. S.
Philip, are you a Green day fan? What's with all the references in the
cheats? haha
----- Original Message -----
From: "Charles Rivard" <[email protected]>
To: "Philip Bennefall" <[email protected]>; "Gamers Discussion list"
<[email protected]>
Sent: Saturday, October 16, 2010 6:13 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Monsters should fall into pits if they are not careful, just as the
player, or maybe they should lose a bit of strength if they jump the pits.
Possibly, points and strength can be gained by jumping and collecting
treasure or food? If there is a monster in the vicinity, it could gain
strength by jumping and catching the food before the player gets to it, so
you might have to be quick! Just a few thoughts.
---
Shepherds are the best beasts!
----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 16, 2010 4:06 PM
Subject: [Audyssey] Q9 upcoming patch
Hi all,
I am making a little Q9 patch, version 1.2. I was wondering if there are
any small changes that you would like to see? The change log currently
looks like this:
Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.
Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?
Kind regards,
Philip Bennefall
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