If Philip goes with the food and drinks idea, perhaps they could be stored in an inventory for later consumption? Not only could there be food, but how about some monster bait? a poison apple perhaps? or some Holy water that demons could drink that makes them weaker? just coming up with insane possibilities right now that could extend the game's enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the references in the cheats? haha


----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net> To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 6:13 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Monsters should fall into pits if they are not careful, just as the player, or maybe they should lose a bit of strength if they jump the pits. Possibly, points and strength can be gained by jumping and collecting treasure or food? If there is a monster in the vicinity, it could gain strength by jumping and catching the food before the player gets to it, so you might have to be quick! Just a few thoughts.

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Shepherds are the best beasts!
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 4:06 PM
Subject: [Audyssey] Q9 upcoming patch


Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone?

Kind regards,

Philip Bennefall
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